Player Matchup

Achilles
Achilles
Froidmich
Achilles
Level 12
God Stats
2W - 4L
1,442 SR
Queue Stats
4W - 16L
1,224 Elo+
Party 1
Nemesis
Nemesis
Mo1901
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,070 Elo+
Party 1
Thor
Thor
Timmyshauu
Thor
Level 28
God Stats
1W - 5L
1,707 SR
Queue Stats
45W - 67L
1,316 Elo+
Solo
Team Averages
Level 16
1,549 SR
1,203 Elo+

VS

Team Averages
Level 70
1,627 SR
1,241 Elo+
Erlang Shen
Erlang Shen
CRhea
Erlang Shen
Level 108
God Stats
1W - 1L
1,855 SR
Queue Stats
16W - 33L
1,248 Elo+
Party 2
Odin
Odin
gudumarea
Odin
Level 75
God Stats
1W - 0L
1,282 SR
Queue Stats
16W - 32L
1,251 Elo+
Party 2
Ra
Ra
walker89
Ra
Level 27
God Stats
1W - 3L
1,744 SR
Queue Stats
14W - 30L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Froidmich
Achilles
9
2 / 4 / 4
6,874
687
6,083
8,367
6,573
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Mo1901
Nemesis
9
1 / 6 / 3
6,689
669
4,035
9,099
2,173
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 6 / 2
7,380
738
4,827
9,884
2,965
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CRhea
Erlang Shen
11
6 / 4 / 9
8,232
823
8,437
11,938
6,446
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odin
10
4 / 1 / 10
7,693
769
5,591
7,988
6,624
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 1 / 8
8,243
824
6,796
3,567
1,231
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
16
16
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CRhea
Erlang Shen
6
4
9
2.63
L
Achilles
Froidmich
Achilles
2
4
4
1
L
Nemesis
Mo1901
Nemesis
1
6
3
0.42
L
3
6
2
0.67
W
Odin
4
1
10
9
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,945
Damage
20,824
27,350
Taken
23,493
11,711
Mitigated
14,301
3,219
Healing
4,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CRhea
Erlang Shen
8,437
5,399
0
1,190
11,938
6,446
1,323
36
11,681
0
24,607
L
Achilles
Froidmich
Achilles
6,083
3,489
0
686
8,367
6,573
0
2,340
6,027
0
17,597
L
Nemesis
Mo1901
Nemesis
4,035
2,007
0
1,004
9,099
2,173
0
3,349
5,750
0
14,364
L
4,827
1,442
0
1,529
9,884
2,965
0
1,107
8,777
0
23,892
W
Odin
5,591
2,075
0
250
7,988
6,624
710
8
7,880
0
13,841
W
6,796
1,322
2,580
476
3,567
1,231
791
16
3,501
28,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,943
Gold Earned
24,168
93
Minions Killed
80
0
Camps Cleared
0
451,335
Distance Traveled
485,118
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,232
823
20
2
0
163,902
3
L
Achilles
6,874
687
25
3
0
151,154
0
L
Nemesis
6,689
669
26
3
0
147,164
0
L
Thor
7,380
738
42
4
0
153,017
1
W
Odin
7,693
769
12
1
0
162,238
0
W
Ra
8,243
824
48
5
0
158,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role