Player Matchup

Skadi
Skadi
ForsakenHorizon9
Skadi
Level 27
God Stats
4W - 5L
1,562 SR
Queue Stats
132W - 188L
1,259 Elo+
Party 1
Raijin
Raijin
Im_YaDa_
Raijin
Level 107
God Stats
1W - 0L
1,718 SR
Queue Stats
52W - 74L
1,362 Elo+
Party 1
Sobek
Sobek
demon-hunters90
Sobek
Level 47
God Stats
7W - 11L
1,576 SR
Queue Stats
31W - 47L
1,333 Elo+
Party 1
Team Averages
Level 60
1,619 SR
1,318 Elo+

VS

Team Averages
Level 46
1,401 SR
1,285 Elo+
Cthulhu
Cthulhu
kostas322
Cthulhu
Level 15
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 2L
1,193 Elo+
Party 2
Fenrir
Fenrir
negez60
Fenrir
Level 107
God Stats
20W - 12L
1,482 SR
Queue Stats
183W - 209L
1,469 Elo+
Solo
Yemoja
Yemoja
nicktsiapra
Yemoja
Level 15
God Stats
0W - 1L
1,234 SR
Queue Stats
0W - 2L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 10 / 7
12,283
646
8,263
12,892
3,600
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Im_YaDa_
Raijin
17
7 / 7 / 7
13,668
719
25,396
15,888
5,690
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 7
14,505
763
10,917
21,055
20,324
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
kostas322
Cthulhu
16
7 / 3 / 6
12,446
655
11,083
18,555
9,880
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
negez60
Fenrir
17
10 / 8 / 7
13,956
735
17,601
19,915
17,478
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
14
1 / 5 / 12
11,545
608
11,819
19,386
12,332
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
43
16
Kills
18
18
Deaths
16
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
10
7
0.65
W
Raijin
Im_YaDa_
Raijin
7
7
7
1.5
W
6
1
7
9.5
L
Cthulhu
kostas322
Cthulhu
7
3
6
3.33
L
Fenrir
negez60
Fenrir
10
8
7
1.69
L
Yemoja
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,576
Damage
40,503
49,835
Taken
57,856
29,614
Mitigated
39,690
5,810
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,263
3,147
0
0
12,892
3,600
1,714
4,179
8,588
0
24,812
W
Raijin
Im_YaDa_
Raijin
25,396
1,300
0
350
15,888
5,690
1,019
8,322
7,291
67,114
0
W
10,917
555
0
5,460
21,055
20,324
147
9,411
11,019
38,747
0
L
Cthulhu
kostas322
Cthulhu
11,083
636
0
546
18,555
9,880
0
12,174
6,381
40,065
0
L
Fenrir
negez60
Fenrir
17,601
3,019
408
4,348
19,915
17,478
398
10,379
9,536
0
72,159
L
Yemoja
11,819
1,468
1,496
5,994
19,386
12,332
234
13,963
5,423
39,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,456
Gold Earned
37,947
151
Minions Killed
199
0
Camps Cleared
0
984,935
Distance Traveled
908,974
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,283
646
28
1
0
280,745
2
W
Raijin
13,668
719
80
4
0
305,626
3
W
Sobek
14,505
763
43
2
0
398,564
2
L
Cthulhu
12,446
655
60
3
0
335,813
3
L
Fenrir
13,956
735
78
4
0
311,908
3
L
Yemoja
11,545
608
61
3
0
261,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role