Player Matchup

Ra
Ra
BlackWidowPR99
Ra
Level 18
God Stats
21W - 34L
1,240 SR
Queue Stats
48W - 72L
1,086 Elo+
Solo
Rama
Rama
CALLMESENPAI435
Rama
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,123 Elo+
Party 1
Cthulhu
Cthulhu
TaronWinters
Cthulhu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
939 Elo+
Solo
Anubis
Anubis
dedemegadodo209
Anubis
Level 29
God Stats
18W - 26L
1,269 SR
Queue Stats
143W - 186L
1,178 Elo+
Party 1
Scylla
Scylla
uj7j
Scylla
Level 8
God Stats
1W - 0L
1,207 SR
Queue Stats
1W - 2L
1,039 Elo+
Solo
Team Averages
Level 17
1,343 SR
1,073 Elo+

VS

Team Averages
Level 16
1,368 SR
1,152 Elo+
Fenrir
Fenrir
TannerRex893918
Fenrir
Level 8
God Stats
1W - 5L
1,184 SR
Queue Stats
6W - 16L
1,136 Elo+
Solo
Bellona
Bellona
TheDivaAngel
Bellona
Level 20
God Stats
4W - 10L
1,301 SR
Queue Stats
38W - 46L
1,164 Elo+
Solo
Thoth
Thoth
fp_c10dy
Thoth
Level 17
God Stats
1W - 1L
1,684 SR
Queue Stats
28W - 44L
1,099 Elo+
Solo
Merlin
Merlin
haribegovic
Merlin
Level 22
God Stats
13W - 14L
1,432 SR
Queue Stats
14W - 15L
1,300 Elo+
Solo
Da Ji
Da Ji
tranquil_asthma5
Da Ji
Level 15
God Stats
42W - 54L
1,239 SR
Queue Stats
42W - 54L
1,060 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 16
16,191
1,079
18,426
12,410
5,173
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
12 / 11 / 18
17,031
1,135
25,346
22,817
9,226
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
TaronWinters
Cthulhu
19
0 / 12 / 8
12,912
861
5,166
22,291
9,525
20
17 / 2 / 16
18,615
1,241
40,391
18,527
8,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
uj7j
Scylla
20
1 / 7 / 11
13,278
885
3,090
11,700
4,039
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

101

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 13 / 11
14,310
954
12,131
30,748
19,183
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
TheDivaAngel
Bellona
20
10 / 5 / 11
15,448
1,030
21,712
23,804
22,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
fp_c10dy
Thoth
19
4 / 6 / 7
12,915
861
5,813
16,645
6,718
Merlin
20
9 / 9 / 11
15,564
1,038
25,432
21,548
8,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 5 / 4
12,004
800
10,739
9,975
3,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
74
38
Kills
30
33
Deaths
38
69
Assists
44
Player
Kills
Deaths
Assists
KDA
W
8
1
16
16
W
12
11
18
1.91
L
6
13
11
0.88
W
Cthulhu
TaronWinters
Cthulhu
0
12
8
0.33
L
Bellona
TheDivaAngel
Bellona
10
5
11
3.1
W
17
2
16
12.5
L
Thoth
fp_c10dy
Thoth
4
6
7
1.25
L
Merlin
9
9
11
1.61
L
1
5
4
0.6
W
Scylla
uj7j
Scylla
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,419
Damage
75,827
87,745
Taken
102,720
36,768
Mitigated
60,142
13,766
Healing
1,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,426
1,568
1,723
2,953
12,410
5,173
0
6,022
6,388
55,321
0
W
25,346
17,494
0
2,826
22,817
9,226
0
4,570
18,247
0
35,949
L
12,131
7,085
0
963
30,748
19,183
0
21,380
9,368
0
26,981
W
Cthulhu
TaronWinters
Cthulhu
5,166
859
0
0
22,291
9,525
0
9,871
11,887
21,893
0
L
Bellona
TheDivaAngel
Bellona
21,712
6,703
0
0
23,804
22,439
0
17,220
6,584
0
33,572
W
40,391
2,105
0
6,264
18,527
8,805
0
6,731
11,796
52,589
0
L
Thoth
fp_c10dy
Thoth
5,813
1,455
0
0
16,645
6,718
0
6,807
9,838
11,797
0
L
Merlin
25,432
1,332
0
0
21,548
8,777
0
13,816
7,732
72,466
0
L
10,739
3,793
0
757
9,975
3,025
0
7,850
2,125
0
19,978
W
Scylla
uj7j
Scylla
3,090
1,572
0
0
11,700
4,039
0
4,051
7,649
20,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,027
Gold Earned
70,241
202
Minions Killed
165
7
Camps Cleared
3
1,164,643
Distance Traveled
1,173,288
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
16,191
1,079
83
6
0
273,619
1
W
Rama
17,031
1,135
22
1
1
257,559
1
L
Fenrir
14,310
954
14
1
0
252,411
0
W
Cthulhu
12,912
861
41
3
2
206,233
6
L
Bellona
15,448
1,030
27
2
1
318,021
0
W
Anubis
18,615
1,241
31
2
0
247,981
0
L
Thoth
12,915
861
5
0
1
242,049
3
L
Merlin
15,564
1,038
99
7
0
297,883
0
L
Da Ji
12,004
800
20
1
1
62,924
0
W
Scylla
13,278
885
25
2
4
179,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role