Player Matchup

Arachne
Arachne
FrostTittie-_-
Arachne
Level 28
God Stats
33W - 11L
1,602 SR
Queue Stats
73W - 93L
1,218 Elo+
Party 1
Merlin
Merlin
JordotHuncho
Merlin
Level 16
God Stats
25W - 20L
1,442 SR
Queue Stats
31W - 26L
1,249 Elo+
Party 1
Neith
Neith
Mud_slinger04
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,100 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TBONEgaming
Tsukuyomi
Level 25
God Stats
15W - 11L
1,510 SR
Queue Stats
57W - 60L
1,249 Elo+
Party 1
Jormungandr
Jormungandr
lRocketRaccoon
Jormungandr
Level 24
God Stats
7W - 4L
1,093 SR
Queue Stats
93W - 78L
1,291 Elo+
Party 1
Team Averages
Level 19
1,429 SR
1,221 Elo+

VS

Team Averages
Level 20
1,503 SR
1,338 Elo+
Yemoja
Yemoja
Mikael12824
Yemoja
Level 14
God Stats
4W - 3L
1,570 SR
Queue Stats
12W - 23L
1,272 Elo+
Solo
Arachne
Arachne
Not_verry_gud-_-
Arachne
Level 14
God Stats
11W - 10L
1,338 SR
Queue Stats
273W - 316L
1,325 Elo+
Solo
Bakasura
Bakasura
Samatz
Bakasura
Level 25
God Stats
9W - 4L
1,662 SR
Queue Stats
27W - 32L
1,371 Elo+
Party 2
Anhur
Anhur
Santiago012015
Anhur
Level 16
God Stats
4W - 5L
1,441 SR
Queue Stats
42W - 53L
1,281 Elo+
Party 2
Hel
Hel
loboangel78
Hel
Level 29
God Stats
10W - 13L
1,501 SR
Queue Stats
147W - 175L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 3 / 8
14,767
642
22,318
22,943
9,728
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
19
2 / 3 / 7
12,360
537
12,973
11,442
4,153
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 4
9,103
396
1,673
5,234
1,592
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tsukuyomi
TBONEgaming
Tsukuyomi
18
10 / 5 / 9
13,352
581
17,048
16,024
6,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
lRocketRaccoon
Jormungandr
20
16 / 0 / 13
14,742
641
20,321
14,809
14,087
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 10 / 1
9,141
397
5,126
17,810
5,621
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 3 / 0
6,788
295
848
2,436
502
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
Samatz
Bakasura
16
5 / 10 / 4
11,331
493
11,221
24,260
8,569
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 15 / 1
8,274
360
5,528
19,874
5,155
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 7 / 3
12,949
563
15,677
23,639
8,994
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
45
Kills
13
15
Deaths
45
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
17
3
8
7
W
Merlin
2
3
7
1.83
L
Yemoja
1
10
1
0.15
W
0
4
4
0.5
L
0
3
0
0
L
Bakasura
Samatz
Bakasura
5
10
4
0.7
L
0
15
1
0.03
W
Tsukuyomi
TBONEgaming
Tsukuyomi
10
5
9
2.9
W
Jormungandr
lRocketRaccoon
Jormungandr
16
0
13
22.5
L
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,333
Damage
38,400
70,452
Taken
88,019
36,130
Mitigated
28,841
23,590
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,318
16,641
0
12,317
22,943
9,728
2,735
4,248
18,310
0
113,652
W
Merlin
12,973
497
0
3,677
11,442
4,153
2,334
6,800
4,642
77,231
0
L
Yemoja
5,126
97
599
1,608
17,810
5,621
1,193
7,975
9,835
34,316
0
W
1,673
1,065
0
415
5,234
1,592
670
1,738
3,376
0
16,901
L
848
848
0
37
2,436
502
116
0
2,406
0
2,904
L
Bakasura
Samatz
Bakasura
11,221
8,369
0
5,123
24,260
8,569
1,874
4,899
19,261
0
40,182
L
5,528
3,254
198
721
19,874
5,155
774
8,422
11,452
0
31,529
W
Tsukuyomi
TBONEgaming
Tsukuyomi
17,048
3,751
0
4,451
16,024
6,570
1,494
4,245
11,227
0
69,953
W
Jormungandr
lRocketRaccoon
Jormungandr
20,321
3,175
0
2,730
14,809
14,087
2,303
3,772
10,917
71,216
0
L
15,677
3,027
256
9,957
23,639
8,994
2,234
11,998
11,641
81,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,324
Gold Earned
48,483
495
Minions Killed
354
0
Camps Cleared
0
1,861,305
Distance Traveled
1,439,540
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,767
642
149
6
0
434,710
0
W
Merlin
12,360
537
119
5
0
401,706
3
L
Yemoja
9,141
397
72
3
0
268,507
0
W
Neith
9,103
396
32
1
0
176,644
0
L
Arachne
6,788
295
2
0
0
88,964
1
L
Bakasura
11,331
493
84
4
0
399,054
0
L
Anhur
8,274
360
54
2
0
325,714
1
W
Tsukuyomi
13,352
581
85
4
0
403,172
0
W
Jormungandr
14,742
641
110
5
0
445,073
0
L
Hel
12,949
563
142
6
0
357,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role