Player Matchup

Bellona
Bellona
DamThatsHabibi
Bellona
Level 18
God Stats
14W - 11L
1,325 SR
Queue Stats
54W - 57L
1,164 Elo+
Solo
Tsukuyomi
Tsukuyomi
FacuGM10
Tsukuyomi
Level 16
God Stats
16W - 12L
1,665 SR
Queue Stats
52W - 56L
1,200 Elo+
Party 1
Nu Wa
Nu Wa
SleepySeaWitch
Nu Wa
Level 20
God Stats
4W - 12L
964 SR
Queue Stats
69W - 85L
1,116 Elo+
Solo
Cthulhu
Cthulhu
Themessi2208
Cthulhu
Level 7
God Stats
12W - 16L
1,481 SR
Queue Stats
24W - 32L
1,202 Elo+
Party 1
Ra
Ra
juliansdf7
Ra
Level 16
God Stats
28W - 24L
1,627 SR
Queue Stats
50W - 55L
1,149 Elo+
Party 1
Team Averages
Level 15
1,413 SR
1,166 Elo+

VS

Team Averages
Level 13
1,433 SR
1,445 Elo+
Fenrir
Fenrir
EzioAuditore69
Fenrir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Ymir
Ymir
MightyMask10
Ymir
Level 7
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Zeus
Zeus
SurfyMedusa222
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
laurapc140208
Izanami
Level 28
God Stats
12W - 18L
1,478 SR
Queue Stats
38W - 56L
1,227 Elo+
Solo
Merlin
Merlin
loler480
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,758
640
88
1,612
1,075
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
FacuGM10
Tsukuyomi
7
1 / 1 / 2
4,808
534
1,621
4,032
1,240
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 2 / 1
5,096
566
3,036
3,497
905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Themessi2208
Cthulhu
7
2 / 3 / 2
4,701
522
2,738
5,380
2,936
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 0 / 1
5,525
614
2,037
2,831
725
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 1 / 0
4,715
524
2,946
5,326
1,365
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
3,279
364
0
1,328
621
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 4 / 2
4,033
448
1,694
3,363
848
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
8
3 / 2 / 0
4,849
539
4,003
4,782
1,538
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
loler480
Merlin
3
0 / 2 / 0
3,502
389
481
1,582
355

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
9
Kills
6
6
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
3
1
0
3
W
Tsukuyomi
FacuGM10
Tsukuyomi
1
1
2
2
L
0
0
0
0
W
3
2
1
1.75
L
0
4
2
0.25
W
Cthulhu
Themessi2208
Cthulhu
2
3
2
1
W
3
0
1
3.5
L
Izanami
3
2
0
1.5
L
Merlin
loler480
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,520
Damage
9,124
17,352
Taken
16,381
6,881
Mitigated
4,727
4,023
Healing
3,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
88
0
0
789
1,612
1,075
1,594
0
1,612
0
22,825
L
2,946
1,029
0
2,213
5,326
1,365
0
1,393
3,883
0
13,200
W
Tsukuyomi
FacuGM10
Tsukuyomi
1,621
161
0
215
4,032
1,240
220
272
3,760
0
12,693
L
0
0
0
0
1,328
621
0
470
858
1,385
0
W
3,036
939
0
707
3,497
905
34
866
2,631
13,717
0
L
1,694
304
0
0
3,363
848
230
2,583
572
7,969
0
W
Cthulhu
Themessi2208
Cthulhu
2,738
164
335
843
5,380
2,936
778
828
4,552
13,531
0
W
2,037
241
418
716
2,831
725
588
209
2,622
19,816
0
L
Izanami
4,003
3,383
0
820
4,782
1,538
393
2,564
2,068
0
23,887
L
Merlin
loler480
Merlin
481
110
0
210
1,582
355
0
418
1,164
3,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,888
Gold Earned
20,378
160
Minions Killed
81
0
Camps Cleared
0
877,105
Distance Traveled
538,373
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,758
640
58
6
0
160,254
0
L
Fenrir
4,715
524
21
2
0
152,333
2
W
Tsukuyomi
4,808
534
11
1
0
195,540
0
L
Ymir
3,279
364
2
0
0
56,297
0
W
Nu Wa
5,096
566
24
3
0
143,694
2
L
Zeus
4,033
448
14
2
0
137,232
0
W
Cthulhu
4,701
522
24
3
0
188,594
2
W
Ra
5,525
614
43
5
0
189,023
0
L
Izanami
4,849
539
39
4
0
132,937
1
L
Merlin
3,502
389
5
1
0
59,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role