Player Matchup

Cerberus
Cerberus
JOELAMACHINE69
Cerberus
Level 26
God Stats
9W - 8L
1,497 SR
Queue Stats
141W - 139L
1,404 Elo+
Solo
Tsukuyomi
Tsukuyomi
OpticalTacTex
Tsukuyomi
Level 29
God Stats
4W - 0L
1,886 SR
Queue Stats
10W - 9L
1,507 Elo+
Party 2
Zhong Kui
Zhong Kui
alexcor
Zhong Kui
Level 124
God Stats
22W - 13L
1,612 SR
Queue Stats
100W - 92L
1,531 Elo+
Party 2
Team Averages
Level 60
1,665 SR
1,481 Elo+

VS

Team Averages
Level 25
1,496 SR
1,409 Elo+
Scylla
Scylla
K1llaC4m1610
Scylla
Level 29
God Stats
1W - 4L
1,497 SR
Queue Stats
128W - 200L
1,282 Elo+
Solo
Chaac
Chaac
SentinelBishop
Chaac
Level 29
God Stats
14W - 15L
1,491 SR
Queue Stats
258W - 235L
1,447 Elo+
Party 1
Pele
Pele
SimpZilla666
Pele
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
166W - 130L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
4 / 2 / 9
9,129
830
5,494
11,032
8,838
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
OpticalTacTex
Tsukuyomi
12
7 / 3 / 6
9,115
829
9,295
10,307
3,671
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
alexcor
Zhong Kui
12
5 / 1 / 9
9,010
819
10,975
8,315
5,222
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
1 / 4 / 2
6,802
618
3,936
5,197
1,611
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 5 / 3
7,828
712
9,825
17,300
11,932
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 7 / 3
7,653
696
3,556
10,315
3,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
16
Kills
6
6
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
2
9
4.25
L
Scylla
1
4
2
0.5
W
Tsukuyomi
OpticalTacTex
Tsukuyomi
7
3
6
3.33
L
3
5
3
0.9
L
2
7
3
0.5
W
Zhong Kui
alexcor
Zhong Kui
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
17,317
29,654
Taken
32,812
17,731
Mitigated
16,901
13,310
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,494
403
528
3,660
11,032
8,838
210
2,876
7,854
17,176
0
L
Scylla
3,936
736
0
500
5,197
1,611
0
3,056
2,141
17,077
0
W
Tsukuyomi
OpticalTacTex
Tsukuyomi
9,295
2,014
574
3,250
10,307
3,671
805
567
9,465
0
30,693
L
9,825
2,055
0
6,629
17,300
11,932
196
6,602
10,576
0
27,483
L
3,556
826
0
1,644
10,315
3,358
126
6,851
3,464
0
11,735
W
Zhong Kui
alexcor
Zhong Kui
10,975
1,050
793
4,505
8,315
5,222
1,705
547
7,668
39,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,254
Gold Earned
22,283
134
Minions Killed
70
0
Camps Cleared
0
599,673
Distance Traveled
524,172
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,129
830
42
4
0
202,475
5
L
Scylla
6,802
618
19
2
0
138,693
3
W
Tsukuyomi
9,115
829
36
3
0
204,556
0
L
Chaac
7,828
712
32
3
0
201,607
1
L
Pele
7,653
696
19
2
0
183,872
0
W
Zhong Kui
9,010
819
56
5
0
192,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role