Player Matchup

Fenrir
Fenrir
XxGet_EvilxX
Fenrir
Level 26
God Stats
2W - 3L
1,465 SR
Queue Stats
37W - 49L
1,003 Elo+
Solo
Kukulkan
Kukulkan
chiguaguaazul
Kukulkan
Level 8
God Stats
1W - 1L
1,270 SR
Queue Stats
1W - 8L
926 Elo+
Party 1
Agni
Agni
theiker1205
Agni
Level 7
God Stats
1W - 0L
1,234 SR
Queue Stats
1W - 3L
892 Elo+
Party 1
Team Averages
Level 14
1,323 SR
940 Elo+

VS

Team Averages
Level 17
1,515 SR
1,137 Elo+
Kukulkan
Kukulkan
AkiraWalters015
Kukulkan
Level 18
God Stats
0W - 3L
1,716 SR
Queue Stats
7W - 24L
997 Elo+
Solo
Ne Zha
Ne Zha
Kexaktor
Ne Zha
Level 27
God Stats
6W - 18L
1,330 SR
Queue Stats
196W - 247L
1,139 Elo+
Solo
Sobek
Sobek
mateo123drezga
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
20 / 2 / 4
12,584
968
13,105
12,063
5,671
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
chiguaguaazul
Kukulkan
13
4 / 4 / 16
10,054
773
6,185
6,718
2,914
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 4 / 19
9,737
749
7,205
6,050
2,016
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 6 / 1
6,897
531
684
4,747
1,802
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Kexaktor
Ne Zha
14
9 / 9 / 0
11,270
867
8,728
14,312
4,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 11 / 7
8,861
682
5,680
17,773
11,092
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
26
Kills
10
10
Deaths
26
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
6
1
0.08
L
Ne Zha
Kexaktor
Ne Zha
9
9
0
1
W
Fenrir
20
2
4
11
W
Kukulkan
chiguaguaazul
Kukulkan
4
4
16
3
L
1
11
7
0.41
W
2
4
19
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,495
Damage
15,092
24,831
Taken
36,832
10,601
Mitigated
17,722
4,800
Healing
2,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
684
107
0
0
4,747
1,802
0
1,222
3,525
3,719
0
L
Ne Zha
Kexaktor
Ne Zha
8,728
3,038
0
824
14,312
4,828
0
5,471
8,841
0
34,560
W
Fenrir
13,105
4,950
0
4,711
12,063
5,671
1,918
2,458
9,489
0
51,131
W
Kukulkan
chiguaguaazul
Kukulkan
6,185
1,259
0
89
6,718
2,914
498
1,440
5,278
30,994
0
L
5,680
969
0
1,648
17,773
11,092
0
6,697
11,076
12,208
0
W
7,205
1,932
0
0
6,050
2,016
872
2,446
3,604
20,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
27,028
145
Minions Killed
64
0
Camps Cleared
0
645,205
Distance Traveled
470,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,897
531
7
1
0
92,666
0
L
Ne Zha
11,270
867
49
4
0
189,840
0
W
Fenrir
12,584
968
54
4
0
251,350
0
W
Kukulkan
10,054
773
65
5
0
174,265
0
L
Sobek
8,861
682
8
1
0
187,857
0
W
Agni
9,737
749
26
2
0
219,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role