Player Matchup

Discordia
Discordia
ChAnZe Chris
Discordia
Level 16
God Stats
23W - 9L
1,869 SR
Queue Stats
133W - 107L
1,126 Elo+
Solo
Cthulhu
Cthulhu
Teqnial
Cthulhu
Level 10
God Stats
0W - 4L
1,099 SR
Queue Stats
0W - 9L
780 Elo+
Party 2
Tsukuyomi
Tsukuyomi
smockesibot
Tsukuyomi
Level 22
God Stats
0W - 7L
1,120 SR
Queue Stats
109W - 129L
966 Elo+
Party 2
Team Averages
Level 16
1,363 SR
958 Elo+

VS

Team Averages
Level 35
1,423 SR
1,112 Elo+
Zeus
Zeus
Ghetto Bagul
Zeus
Level 67
God Stats
2W - 2L
1,343 SR
Queue Stats
35W - 35L
1,223 Elo+
Party 1
Neith
Neith
MvP x CarLoz xX
Neith
Level 17
God Stats
25W - 14L
1,387 SR
Queue Stats
28W - 29L
1,009 Elo+
Party 1
Ne Zha
Ne Zha
vybe1
Ne Zha
Level 22
God Stats
4W - 1L
1,538 SR
Queue Stats
95W - 119L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChAnZe Chris
Discordia
15
2 / 6 / 4
11,823
622
12,451
12,392
4,055
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Teqnial
Cthulhu
13
1 / 10 / 4
10,481
552
3,149
22,178
19,325
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
smockesibot
Tsukuyomi
15
5 / 11 / 2
12,627
665
14,307
16,045
7,052
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 10
14,805
779
19,681
13,004
5,066
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
6 / 3 / 14
12,598
663
12,130
13,276
5,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ne Zha
vybe1
Ne Zha
16
7 / 2 / 17
13,301
700
10,361
16,138
11,620
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
8
Kills
27
27
Deaths
8
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Discordia
ChAnZe Chris
Discordia
2
6
4
0.67
W
14
3
10
6.33
W
6
3
14
4.33
L
Cthulhu
Teqnial
Cthulhu
1
10
4
0.3
L
Tsukuyomi
smockesibot
Tsukuyomi
5
11
2
0.55
W
Ne Zha
vybe1
Ne Zha
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,907
Damage
42,172
50,615
Taken
42,418
30,432
Mitigated
21,907
568
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ChAnZe Chris
Discordia
12,451
254
0
0
12,392
4,055
0
5,460
6,830
56,450
0
W
19,681
1,228
0
908
13,004
5,066
732
5,646
7,266
96,354
0
W
12,130
6,774
0
2,860
13,276
5,221
1,836
4,641
8,531
0
36,879
L
Cthulhu
Teqnial
Cthulhu
3,149
62
0
0
22,178
19,325
0
6,438
15,443
15,908
0
L
Tsukuyomi
smockesibot
Tsukuyomi
14,307
4,595
0
568
16,045
7,052
25
7,819
8,076
0
32,846
W
Ne Zha
vybe1
Ne Zha
10,361
4,035
0
1,917
16,138
11,620
78
5,734
10,175
0
33,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
40,704
138
Minions Killed
188
0
Camps Cleared
0
853,095
Distance Traveled
941,155
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,823
622
78
4
0
297,398
0
W
Zeus
14,805
779
122
6
0
304,851
0
W
Neith
12,598
663
40
2
0
308,807
0
L
Cthulhu
10,481
552
25
1
0
263,540
2
L
Tsukuyomi
12,627
665
35
2
0
292,157
0
W
Ne Zha
13,301
700
26
1
0
327,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role