Player Matchup

Medusa
Medusa
Aaltofar
Medusa
Level 48
God Stats
5W - 0L
1,929 SR
Queue Stats
38W - 26L
1,619 Elo+
Party 1
Zeus
Zeus
Meaki
Zeus
Level 115
God Stats
4W - 2L
1,599 SR
Queue Stats
47W - 29L
1,628 Elo+
Party 1
Chaac
Chaac
POIKZ
Chaac
Level 25
God Stats
10W - 1L
1,996 SR
Queue Stats
32W - 11L
1,726 Elo+
Party 1
Team Averages
Level 63
1,841 SR
1,657 Elo+

VS

Team Averages
Level 58
1,669 SR
1,585 Elo+
Chang'e
Chang'e
Sidtri
Chang'e
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Worldena
Tsukuyomi
Level 85
God Stats
38W - 18L
1,825 SR
Queue Stats
193W - 139L
1,677 Elo+
Party 2
Cthulhu
Cthulhu
chillephille
Cthulhu
Level 23
God Stats
10W - 4L
1,682 SR
Queue Stats
62W - 46L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aaltofar
Medusa
17
5 / 4 / 7
12,886
678
15,715
12,142
4,432
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
Meaki
Zeus
17
6 / 6 / 5
13,405
706
15,710
10,391
3,096
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
POIKZ
Chaac
17
2 / 3 / 10
12,566
661
10,583
18,469
16,204
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Sidtri
Chang'e
16
4 / 4 / 8
11,973
630
8,564
17,692
10,764
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Worldena
Tsukuyomi
16
5 / 6 / 8
12,370
651
15,592
13,746
6,944
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
chillephille
Cthulhu
15
4 / 3 / 6
12,857
677
8,384
17,864
19,699
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
13
Kills
13
13
Deaths
13
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aaltofar
Medusa
5
4
7
2.13
W
Zeus
Meaki
Zeus
6
6
5
1.42
W
Chaac
POIKZ
Chaac
2
3
10
2.33
L
Chang'e
Sidtri
Chang'e
4
4
8
2
L
Tsukuyomi
Worldena
Tsukuyomi
5
6
8
1.5
L
Cthulhu
chillephille
Cthulhu
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,008
Damage
32,540
41,002
Taken
49,302
23,732
Mitigated
37,407
14,523
Healing
16,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aaltofar
Medusa
15,715
6,630
0
1,207
12,142
4,432
994
5,467
6,537
0
56,511
W
Zeus
Meaki
Zeus
15,710
526
0
3,316
10,391
3,096
726
4,377
5,904
76,597
0
W
Chaac
POIKZ
Chaac
10,583
1,514
841
9,159
18,469
16,204
1,702
6,967
11,098
431
42,668
L
Chang'e
Sidtri
Chang'e
8,564
738
5,192
9,811
17,692
10,764
689
4,149
13,293
44,832
0
L
Tsukuyomi
Worldena
Tsukuyomi
15,592
2,790
0
1,000
13,746
6,944
441
5,193
8,415
0
64,913
L
Cthulhu
chillephille
Cthulhu
8,384
102
351
390
17,864
19,699
0
6,437
11,232
31,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,857
Gold Earned
37,200
224
Minions Killed
207
0
Camps Cleared
0
1,035,748
Distance Traveled
1,014,057
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,886
678
55
3
0
362,002
0
W
Zeus
13,405
706
116
6
0
317,020
5
W
Chaac
12,566
661
53
3
0
356,726
4
L
Chang'e
11,973
630
85
4
0
331,289
3
L
Tsukuyomi
12,370
651
79
4
0
345,457
2
L
Cthulhu
12,857
677
43
2
0
337,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role