Player Matchup

Scylla
Scylla
CatViper
Scylla
Level 23
God Stats
1W - 4L
1,273 SR
Queue Stats
20W - 20L
1,333 Elo+
Party 1
Sun Wukong
Sun Wukong
Diseng
Sun Wukong
Level 16
God Stats
1W - 3L
1,339 SR
Queue Stats
22W - 20L
1,366 Elo+
Party 1
Thanatos
Thanatos
sdenis71
Thanatos
Level 7
God Stats
0W - 1L
1,865 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,493 SR
1,400 Elo+

VS

Team Averages
Level 26
1,451 SR
1,255 Elo+
King Arthur
King Arthur
Cheth1
King Arthur
Level 31
God Stats
1W - 2L
1,319 SR
Queue Stats
82W - 69L
1,359 Elo+
Party 2
Scylla
Scylla
TheRoyalMidget
Scylla
Level 21
God Stats
1W - 1L
1,439 SR
Queue Stats
5W - 8L
1,173 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XxorxX
Ah Muzen Cab
Level 25
God Stats
2W - 1L
1,597 SR
Queue Stats
19W - 32L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CatViper
Scylla
19
6 / 2 / 7
14,770
591
11,044
16,786
5,008
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Diseng
Sun Wukong
19
5 / 0 / 5
14,600
584
15,228
19,202
18,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
sdenis71
Thanatos
12
2 / 12 / 4
12,681
507
5,294
19,271
6,645
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cheth1
King Arthur
18
3 / 3 / 11
14,635
585
10,126
16,408
13,886
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
6 / 7 / 6
15,648
626
25,374
11,990
4,337
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
XxorxX
Ah Muzen Cab
17
5 / 3 / 8
14,693
588
13,179
13,240
5,773
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
13
Kills
14
14
Deaths
13
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
CatViper
Scylla
6
2
7
4.75
W
King Arthur
Cheth1
King Arthur
3
3
11
2.83
L
Sun Wukong
Diseng
Sun Wukong
5
0
5
7.5
W
6
7
6
1.29
W
Ah Muzen Cab
XxorxX
Ah Muzen Cab
5
3
8
3
L
Thanatos
sdenis71
Thanatos
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,566
Damage
48,679
55,259
Taken
41,638
30,428
Mitigated
23,996
6,570
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CatViper
Scylla
11,044
983
0
1,482
16,786
5,008
699
9,102
7,509
82,359
0
W
King Arthur
Cheth1
King Arthur
10,126
1,799
2,178
5,286
16,408
13,886
0
2,683
13,438
56
27,398
L
Sun Wukong
Diseng
Sun Wukong
15,228
3,028
0
1,775
19,202
18,775
259
8,359
10,543
0
55,602
W
25,374
2,317
0
750
11,990
4,337
351
4,507
7,233
130,393
0
W
Ah Muzen Cab
XxorxX
Ah Muzen Cab
13,179
4,137
0
4,919
13,240
5,773
1,749
3,970
9,170
0
62,330
L
Thanatos
sdenis71
Thanatos
5,294
1,224
0
3,313
19,271
6,645
0
7,961
10,960
0
10,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,051
Gold Earned
44,976
212
Minions Killed
265
0
Camps Cleared
0
1,223,010
Distance Traveled
1,314,660
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,770
591
115
5
0
455,031
0
W
King Arthur
14,635
585
23
1
0
488,298
4
L
Sun Wukong
14,600
584
76
3
0
474,548
2
W
Scylla
15,648
626
179
7
0
409,870
2
W
Ah Muzen Cab
14,693
588
63
3
0
416,492
1
L
Thanatos
12,681
507
21
1
0
293,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role