Player Matchup

Pele
Pele
Void Cylix
Pele
Level 29
God Stats
9W - 10L
1,633 SR
Queue Stats
98W - 105L
1,373 Elo+
Party 2
Arachne
Arachne
Void Toshiro
Arachne
Level 40
God Stats
3W - 0L
1,703 SR
Queue Stats
119W - 115L
1,377 Elo+
Party 2
Tsukuyomi
Tsukuyomi
yesserg
Tsukuyomi
Level 27
God Stats
2W - 3L
1,498 SR
Queue Stats
22W - 22L
1,424 Elo+
Party 2
Team Averages
Level 32
1,611 SR
1,391 Elo+

VS

Team Averages
Level 30
1,528 SR
1,465 Elo+
Rama
Rama
PeePance
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 37L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
cthom32
Nu Wa
Level 40
God Stats
25W - 15L
1,451 SR
Queue Stats
136W - 98L
1,517 Elo+
Party 1
Merlin
Merlin
j_germany95
Merlin
Level 43
God Stats
6W - 4L
1,633 SR
Queue Stats
142W - 103L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 8
13,744
687
9,110
16,742
7,061
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Void Toshiro
Arachne
17
6 / 5 / 8
14,278
714
10,687
18,312
7,278
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tsukuyomi
yesserg
Tsukuyomi
19
11 / 6 / 8
15,503
775
19,439
19,169
12,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
10 / 8 / 4
14,611
731
23,567
22,422
7,730
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nu Wa
cthom32
Nu Wa
15
1 / 7 / 10
12,377
619
7,339
12,211
3,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
16
3 / 5 / 8
12,416
621
8,979
8,750
2,791
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
20
Kills
14
15
Deaths
20
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Rama
10
8
4
1.5
W
3
4
8
1.75
W
Arachne
Void Toshiro
Arachne
6
5
8
2
L
Nu Wa
cthom32
Nu Wa
1
7
10
0.86
L
Merlin
3
5
8
1.4
W
Tsukuyomi
yesserg
Tsukuyomi
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,236
Damage
39,885
54,223
Taken
43,383
27,224
Mitigated
13,695
16,166
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
23,567
20,135
0
8,923
22,422
7,730
0
12
22,037
0
101,087
W
9,110
1,761
0
3,785
16,742
7,061
204
7,265
9,477
0
59,767
W
Arachne
Void Toshiro
Arachne
10,687
7,698
0
7,796
18,312
7,278
1,961
5,336
12,976
0
76,334
L
Nu Wa
cthom32
Nu Wa
7,339
1,783
0
143
12,211
3,174
58
72
12,041
37,942
0
L
Merlin
8,979
331
0
0
8,750
2,791
0
0
8,685
37,698
0
W
Tsukuyomi
yesserg
Tsukuyomi
19,439
4,532
0
4,585
19,169
12,885
751
4,299
14,870
0
88,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,525
Gold Earned
39,404
272
Minions Killed
250
0
Camps Cleared
0
1,128,385
Distance Traveled
1,005,991
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
14,611
731
142
7
0
301,509
1
W
Pele
13,744
687
87
4
0
404,184
0
W
Arachne
14,278
714
90
5
0
365,360
4
L
Nu Wa
12,377
619
49
2
0
353,070
1
L
Merlin
12,416
621
59
3
0
351,412
1
W
Tsukuyomi
15,503
775
95
5
0
358,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role