Player Matchup

Cthulhu
Cthulhu
DanasaurusR3x
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,023 Elo+
Solo
Neith
Neith
IWesleyISnipesI
Neith
Level 14
God Stats
12W - 26L
1,278 SR
Queue Stats
29W - 39L
1,103 Elo+
Solo
Chronos
Chronos
ImurDemise
Chronos
Level 29
God Stats
2W - 4L
1,281 SR
Queue Stats
159W - 216L
1,189 Elo+
Solo
Hera
Hera
jpirt615
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 43L
1,012 Elo+
Solo
Scylla
Scylla
xXSlappyXxKiller
Scylla
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
173W - 234L
1,243 Elo+
Solo
Team Averages
Level 22
1,412 SR
1,114 Elo+

VS

Team Averages
Level 16
1,356 SR
1,055 Elo+
Bakasura
Bakasura
BeniePedro2019
Bakasura
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 32L
1,077 Elo+
Solo
Fenrir
Fenrir
Draystar21
Fenrir
Level 26
God Stats
3W - 3L
1,263 SR
Queue Stats
3W - 4L
981 Elo+
Solo
Cthulhu
Cthulhu
GuilhermeBR9955
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 45L
1,194 Elo+
Solo
Yemoja
Yemoja
Ultimate-Bat9
Yemoja
Level 6
God Stats
1W - 1L
1,260 SR
Queue Stats
4W - 3L
849 Elo+
Solo
Merlin
Merlin
ajxxupiter
Merlin
Level 11
God Stats
27W - 16L
1,257 SR
Queue Stats
86W - 67L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
5 / 2 / 4
14,726
920
11,586
14,688
12,411
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 5 / 19
19,095
1,193
53,835
22,003
6,590
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
ImurDemise
Chronos
20
6 / 6 / 15
16,715
1,045
19,093
16,361
4,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hera
20
0 / 14 / 16
13,817
864
5,217
19,281
5,742
20
15 / 10 / 12
17,701
1,106
23,215
22,161
6,616
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Team 1 Tickets

0

VS

Team 2 Tickets

41

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
2 / 11 / 12
14,043
878
3,447
22,636
10,214
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
Draystar21
Fenrir
20
17 / 7 / 6
17,152
1,072
26,855
23,488
13,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
9 / 7 / 11
15,904
994
21,338
33,189
17,677
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 4 / 14
14,902
931
8,576
18,908
9,448
Merlin
ajxxupiter
Merlin
20
6 / 8 / 15
16,930
1,058
27,295
27,154
11,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
95
37
Kills
37
37
Deaths
37
66
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Bakasura
2
11
12
0.73
L
Cthulhu
5
2
4
3.5
W
Fenrir
Draystar21
Fenrir
17
7
6
2.86
W
9
7
11
2.07
L
11
5
19
4.1
L
Chronos
ImurDemise
Chronos
6
6
15
2.25
W
3
4
14
2.5
W
Merlin
ajxxupiter
Merlin
6
8
15
1.69
L
Hera
0
14
16
0.57
L
15
10
12
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,946
Damage
87,511
94,494
Taken
125,375
36,263
Mitigated
63,093
10,507
Healing
5,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
3,447
1,866
0
208
22,636
10,214
0
12,008
10,628
0
10,699
L
Cthulhu
11,586
1,266
0
0
14,688
12,411
0
8,273
6,415
24,009
0
W
Fenrir
Draystar21
Fenrir
26,855
6,741
0
996
23,488
13,809
0
13,062
10,426
0
40,673
W
21,338
2,069
163
1,896
33,189
17,677
0
11,078
22,111
40,574
0
L
53,835
32,411
437
8,950
22,003
6,590
0
13,647
8,242
0
99,955
L
Chronos
ImurDemise
Chronos
19,093
9,444
0
1,120
16,361
4,904
0
10,298
5,993
46,417
0
W
8,576
1,776
2,131
130
18,908
9,448
0
10,966
7,942
37,035
0
W
Merlin
ajxxupiter
Merlin
27,295
4,297
0
12
27,154
11,945
0
11,997
15,157
76,667
0
L
Hera
5,217
2,957
0
0
19,281
5,742
0
12,080
7,191
11,925
0
L
23,215
2,487
0
0
22,161
6,616
0
12,911
9,020
32,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,054
Gold Earned
78,931
233
Minions Killed
228
5
Camps Cleared
7
1,106,269
Distance Traveled
1,331,081
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,043
878
8
1
1
248,059
0
L
Cthulhu
14,726
920
42
3
0
200,289
0
W
Fenrir
17,152
1,072
13
1
4
275,134
0
W
Cthulhu
15,904
994
44
3
2
284,342
0
L
Neith
19,095
1,193
99
6
2
291,499
1
L
Chronos
16,715
1,045
71
4
2
203,844
2
W
Yemoja
14,902
931
67
4
0
255,180
1
W
Merlin
16,930
1,058
96
6
0
268,366
0
L
Hera
13,817
864
5
0
0
168,094
0
L
Scylla
17,701
1,106
16
1
1
242,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role