Player Matchup

He Bo
He Bo
BuffedBarry
He Bo
Level 10
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 10L
900 Elo+
Solo
Fenrir
Fenrir
DatflexBlacky
Fenrir
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
296W - 370L
1,225 Elo+
Solo
Hel
Hel
ismael780
Hel
Level 8
God Stats
1W - 3L
1,621 SR
Queue Stats
1W - 3L
1,238 Elo+
Solo
Team Averages
Level 14
1,612 SR
1,121 Elo+

VS

Team Averages
Level 21
1,537 SR
1,111 Elo+
Sun Wukong
Sun Wukong
AnthemisRadical
Sun Wukong
Level 29
God Stats
2W - 1L
1,612 SR
Queue Stats
16W - 16L
1,331 Elo+
Solo
Izanami
Izanami
Swrd art mstr
Izanami
Level 7
God Stats
1W - 2L
1,171 SR
Queue Stats
1W - 6L
973 Elo+
Solo
Ra
Ra
xray90
Ra
Level 28
God Stats
2W - 1L
1,827 SR
Queue Stats
99W - 151L
1,028 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
5,531
553
344
1,221
266
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 8 / 0
7,113
711
5,037
9,827
3,681
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 1
6,069
607
1,579
6,021
2,542
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnthemisRadical
Sun Wukong
12
4 / 0 / 5
8,098
810
5,150
6,385
3,387
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
3
0 / 0 / 0
5,415
542
0
0
0
Ra
13
9 / 2 / 4
8,846
885
5,803
5,785
1,534
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
13
13
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AnthemisRadical
Sun Wukong
4
0
5
6.5
L
0
1
0
0
L
2
8
0
0.25
W
Izanami
0
0
0
0
L
0
4
1
0.13
W
Ra
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,960
Damage
10,953
17,069
Taken
12,170
6,489
Mitigated
4,921
2,334
Healing
3,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AnthemisRadical
Sun Wukong
5,150
1,320
0
2,142
6,385
3,387
529
1,107
5,278
0
26,252
L
344
88
0
0
1,221
266
0
197
1,024
4,595
0
L
5,037
1,322
0
189
9,827
3,681
0
3,212
6,615
0
12,476
W
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
1,579
273
875
1,270
6,021
2,542
56
2,394
3,627
11,565
0
W
Ra
5,803
881
389
1,352
5,785
1,534
325
848
4,937
29,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,713
Gold Earned
22,359
41
Minions Killed
99
0
Camps Cleared
0
353,888
Distance Traveled
346,280
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,098
810
44
4
0
174,677
0
L
He Bo
5,531
553
9
1
0
57,382
0
L
Fenrir
7,113
711
21
2
0
156,484
0
W
Izanami
5,415
542
0
0
0
818
0
L
Hel
6,069
607
11
1
0
140,022
1
W
Ra
8,846
885
55
6
0
170,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role