Player Matchup

Hun Batz
Hun Batz
Gold I
Dahly15
Hun Batz
Gold I
Level 101
God Stats
3W - 6L
1,484 SR
Queue Stats
46W - 34L
1,738 MMR
Party 2
Scylla
Scylla
Platinum II
OSOarrogant8008
Scylla
Platinum II
Level 130
God Stats
13W - 8L
1,718 SR
Queue Stats
42W - 24L
1,982 MMR
Party 2
Artio
Artio
Platinum IV
PROwhiskey
Artio
Platinum IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 30L
1,849 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,567 SR
1,856 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,578 SR
1,864 MMR
Neith
Neith
Gold II
Loopei
Neith
Gold II
Level 87
God Stats
12W - 4L
1,925 SR
Queue Stats
38W - 28L
1,669 MMR
Party 1
Fafnir
Fafnir
Gold I
lil Kumbhakarna
Fafnir
Gold I
Level 106
God Stats
0W - 1L
1,247 SR
Queue Stats
26W - 25L
1,824 MMR
Party 1
Merlin
Merlin
Platinum I
orbithalo123
Merlin
Platinum I
Level 137
God Stats
3W - 2L
1,562 SR
Queue Stats
99W - 80L
2,098 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dahly15
Hun Batz
18
10 / 3 / 7
14,775
739
14,873
15,468
7,539
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 0 / 11
13,915
696
15,986
13,074
5,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
16
2 / 4 / 10
13,782
689
8,970
23,474
29,666
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
HeraAphroditePersephoneCthulhuKumbhakarna

VS

Bans
DiscordiaHeimdallrChironChaacMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Loopei
Neith
15
2 / 6 / 3
12,149
607
11,958
15,426
4,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 6 / 4
10,985
549
6,430
18,308
20,067
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
18
5 / 5 / 2
13,104
655
22,085
14,771
4,681
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
7
7
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Dahly15
Hun Batz
10
3
7
4.5
L
Neith
Loopei
Neith
2
6
3
0.58
W
5
0
11
10.5
W
Artio
2
4
10
1.75
L
0
6
4
0.33
L
Merlin
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,829
Damage
40,473
52,016
Taken
48,505
42,248
Mitigated
29,445
22,082
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Dahly15
Hun Batz
14,873
2,674
0
1,770
15,468
7,539
2,086
8,621
6,847
0
73,715
L
Neith
Loopei
Neith
11,958
4,610
0
3,994
15,426
4,697
0
9,427
5,999
0
57,961
W
15,986
908
0
8,212
13,074
5,043
1,827
9,151
3,923
106,473
0
W
Artio
8,970
922
2,202
9,898
23,474
29,666
111
10,921
12,553
32,791
0
L
6,430
1,107
0
2,652
18,308
20,067
55
8,627
9,681
21,674
0
L
Merlin
22,085
519
435
4,640
14,771
4,681
147
6,966
7,805
81,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,472
Gold Earned
36,238
275
Minions Killed
215
0
Camps Cleared
0
1,130,031
Distance Traveled
1,008,280
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,775
739
94
5
0
384,259
2
L
Neith
12,149
607
100
5
0
322,338
5
W
Scylla
13,915
696
136
7
0
382,946
2
W
Artio
13,782
689
45
2
0
362,826
8
L
Fafnir
10,985
549
27
1
0
358,254
2
L
Merlin
13,104
655
88
4
0
327,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role