Player Matchup

Fenrir
Fenrir
Bryzahdotv
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,238 Elo+
Solo
Cthulhu
Cthulhu
Lil Splash14
Cthulhu
Level 23
God Stats
5W - 4L
1,697 SR
Queue Stats
56W - 54L
1,285 Elo+
Solo
Rama
Rama
RainbowFir1029
Rama
Level 12
God Stats
0W - 1L
1,260 SR
Queue Stats
2W - 4L
1,094 Elo+
Solo
Pele
Pele
VladTheCruel
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,098 Elo+
Solo
Scylla
Scylla
coffeeb3ans
Scylla
Level 26
God Stats
31W - 29L
1,437 SR
Queue Stats
201W - 219L
1,312 Elo+
Solo
Team Averages
Level 17
1,479 SR
1,205 Elo+

VS

Team Averages
Level 34
1,533 SR
1,346 Elo+
Olorun
Olorun
CB Brawlers
Olorun
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 115L
1,276 Elo+
Solo
Zeus
Zeus
DARCALT
Zeus
Level 19
God Stats
20W - 12L
1,552 SR
Queue Stats
220W - 275L
1,256 Elo+
Solo
Anubis
Anubis
Dayko87
Anubis
Level 17
God Stats
4W - 2L
1,393 SR
Queue Stats
24W - 24L
1,335 Elo+
Party 1
Skadi
Skadi
Dontbanmonti
Skadi
Level 24
God Stats
8W - 2L
1,681 SR
Queue Stats
120W - 107L
1,281 Elo+
Party 1
Nemesis
Nemesis
mathminous
Nemesis
Level 85
God Stats
23W - 24L
1,539 SR
Queue Stats
572W - 542L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bryzahdotv
Fenrir
2
0 / 2 / 0
2,923
418
116
1,651
365
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Lil Splash14
Cthulhu
6
0 / 2 / 0
3,690
527
1,429
4,092
1,576
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

4
0 / 2 / 0
3,038
434
784
2,144
449
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 0
3,492
499
373
3,182
947
Scylla
6
0 / 2 / 0
3,527
504
1,671
3,142
512
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
6
1 / 0 / 1
4,121
589
1,122
1,466
295
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
DARCALT
Zeus
6
1 / 0 / 1
4,159
594
985
1,512
297
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Dayko87
Anubis
8
3 / 0 / 0
4,899
700
2,617
3,438
1,425
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 0 / 1
4,822
689
1,692
1,626
643
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
mathminous
Nemesis
8
3 / 0 / 1
5,438
777
2,243
3,967
1,030
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
10
10
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bryzahdotv
Fenrir
0
2
0
0
W
Olorun
1
0
1
1.5
W
Zeus
DARCALT
Zeus
1
0
1
1.5
W
Anubis
Dayko87
Anubis
3
0
0
3
W
2
0
1
2.5
L
Cthulhu
Lil Splash14
Cthulhu
0
2
0
0
L
0
2
0
0
L
0
2
0
0
L
Scylla
0
2
0
0
W
Nemesis
mathminous
Nemesis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,373
Damage
8,659
14,211
Taken
12,009
3,849
Mitigated
3,690
2,253
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bryzahdotv
Fenrir
116
32
0
179
1,651
365
0
0
1,626
0
2,256
W
Olorun
1,122
696
0
727
1,466
295
1,671
0
1,466
14,791
0
W
Zeus
DARCALT
Zeus
985
169
0
602
1,512
297
700
0
1,512
9,891
0
W
Anubis
Dayko87
Anubis
2,617
49
0
1,850
3,438
1,425
339
1,601
1,837
16,397
0
W
1,692
699
0
339
1,626
643
509
840
786
0
17,509
L
Cthulhu
Lil Splash14
Cthulhu
1,429
90
0
988
4,092
1,576
0
0
3,942
12,457
0
L
784
738
0
0
2,144
449
176
1,012
1,132
0
4,441
L
373
39
0
94
3,182
947
0
2,015
1,167
0
6,277
L
Scylla
1,671
93
0
992
3,142
512
208
1,697
1,445
12,525
0
W
Nemesis
mathminous
Nemesis
2,243
1,272
0
2,032
3,967
1,030
293
659
3,308
0
25,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,670
Gold Earned
23,439
75
Minions Killed
163
0
Camps Cleared
0
513,656
Distance Traveled
605,466
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,923
418
4
1
0
48,533
0
W
Olorun
4,121
589
26
4
0
97,268
0
W
Zeus
4,159
594
16
2
0
115,255
1
W
Anubis
4,899
700
34
5
0
116,525
1
W
Skadi
4,822
689
24
3
0
130,625
0
L
Cthulhu
3,690
527
23
3
0
136,008
0
L
Rama
3,038
434
10
1
0
81,497
0
L
Pele
3,492
499
13
2
0
113,204
0
L
Scylla
3,527
504
25
4
0
134,414
0
W
Nemesis
5,438
777
63
9
0
145,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role