Player Matchup

Neith
Neith
Chulius
Neith
Level 17
God Stats
6W - 10L
1,260 SR
Queue Stats
10W - 17L
1,223 Elo+
Solo
Merlin
Merlin
Mastricate
Merlin
Level 25
God Stats
137W - 146L
1,393 SR
Queue Stats
163W - 203L
1,240 Elo+
Solo
Pele
Pele
Twinfic3lle234
Pele
Level 5
God Stats
15W - 26L
1,153 SR
Queue Stats
20W - 34L
859 Elo+
Party 2
Kukulkan
Kukulkan
sexycubanplayboy
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 95L
1,338 Elo+
Solo
Thor
Thor
wwssddddffgghjk
Thor
Level 31
God Stats
2W - 8L
1,017 SR
Queue Stats
69W - 83L
1,284 Elo+
Party 2
Team Averages
Level 21
1,264 SR
1,189 Elo+

VS

Team Averages
Level 21
1,523 SR
1,253 Elo+
Cerberus
Cerberus
Gurgurante
Cerberus
Level 28
God Stats
5W - 6L
1,322 SR
Queue Stats
92W - 137L
1,221 Elo+
Solo
Arachne
Arachne
Katarect
Arachne
Level 17
God Stats
2W - 1L
1,647 SR
Queue Stats
123W - 115L
1,288 Elo+
Party 1
Hel
Hel
MythsOptic
Hel
Level 16
God Stats
5W - 4L
1,489 SR
Queue Stats
36W - 37L
1,218 Elo+
Solo
Skadi
Skadi
Ryuuhkiin
Skadi
Level 28
God Stats
4W - 6L
1,470 SR
Queue Stats
65W - 78L
1,232 Elo+
Solo
Vulcan
Vulcan
YomyomWommy
Vulcan
Level 17
God Stats
3W - 2L
1,684 SR
Queue Stats
111W - 103L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chulius
Neith
16
2 / 10 / 4
10,606
964
11,342
20,420
6,568
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Mastricate
Merlin
12
0 / 0 / 0
6,990
635
0
0
0
15
2 / 15 / 1
9,434
858
7,376
21,649
6,530
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 5
10,409
946
15,124
9,650
3,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 6 / 4
9,765
888
5,621
19,620
6,221
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gurgurante
Cerberus
17
3 / 6 / 15
10,540
958
5,347
16,875
7,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Arachne
Katarect
Arachne
18
7 / 0 / 18
12,121
1,102
12,426
7,627
3,055
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 0 / 24
10,926
993
10,786
9,389
4,696
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Ryuuhkiin
Skadi
20
16 / 1 / 14
14,221
1,293
22,235
6,182
2,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
18
6 / 0 / 20
11,662
1,060
15,534
5,492
2,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
125
7
Kills
34
34
Deaths
7
14
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Neith
Chulius
Neith
2
10
4
0.4
W
Cerberus
Gurgurante
Cerberus
3
6
15
1.75
W
Arachne
Katarect
Arachne
7
0
18
16
L
Merlin
Mastricate
Merlin
0
0
0
0
W
2
0
24
14
W
Skadi
Ryuuhkiin
Skadi
16
1
14
23
L
2
15
1
0.17
W
Vulcan
6
0
20
16
L
2
3
5
1.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,463
Damage
66,328
71,339
Taken
45,565
22,670
Mitigated
20,335
4,368
Healing
21,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Chulius
Neith
11,342
4,549
0
1,811
20,420
6,568
0
7,774
12,646
0
50,010
W
Cerberus
Gurgurante
Cerberus
5,347
428
142
1,658
16,875
7,971
0
5,752
11,123
20,299
0
W
Arachne
Katarect
Arachne
12,426
9,465
0
3,889
7,627
3,055
0
2,267
5,360
0
17,787
L
Merlin
Mastricate
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
10,786
306
6,690
7,195
9,389
4,696
0
3,377
6,012
20,422
0
W
Skadi
Ryuuhkiin
Skadi
22,235
10,604
0
1,412
6,182
2,345
0
1,746
4,436
0
69,871
L
7,376
3,557
0
675
21,649
6,530
0
11,051
10,598
0
14,965
W
Vulcan
15,534
4,957
0
295
5,492
2,268
0
1,982
3,510
30,775
0
L
15,124
2,796
105
841
9,650
3,351
0
3,794
5,856
38,509
0
L
5,621
1,630
405
531
19,620
6,221
0
9,048
10,572
0
18,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,204
Gold Earned
59,470
201
Minions Killed
244
1
Camps Cleared
8
595,859
Distance Traveled
1,061,692
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,606
964
94
9
0
144,641
0
W
Cerberus
10,540
958
36
3
1
165,671
0
W
Arachne
12,121
1,102
13
1
1
237,965
0
L
Merlin
6,990
635
0
0
0
0
0
W
Hel
10,926
993
25
2
1
238,387
0
W
Skadi
14,221
1,293
126
11
5
188,603
1
L
Pele
9,434
858
17
2
0
132,631
0
W
Vulcan
11,662
1,060
44
4
0
231,066
0
L
Kukulkan
10,409
946
67
6
0
143,023
0
L
Thor
9,765
888
23
2
1
175,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role