Player Matchup

Cthulhu
Cthulhu
AngelicTyrael
Cthulhu
Level 46
God Stats
6W - 12L
1,384 SR
Queue Stats
122W - 141L
1,171 Elo+
Party 1
Cerberus
Cerberus
AngelyCaphic
Cerberus
Level 16
God Stats
0W - 4L
1,265 SR
Queue Stats
45W - 70L
1,078 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Boykitty89
Tsukuyomi
Level 8
God Stats
7W - 14L
1,029 SR
Queue Stats
33W - 50L
916 Elo+
Party 1
Hachiman
Hachiman
PDXstreetninja
Hachiman
Level 15
God Stats
20W - 28L
1,461 SR
Queue Stats
261W - 249L
1,170 Elo+
Solo
Baron Samedi
Baron Samedi
Rythem_N_Blues
Baron Samedi
Level 27
God Stats
17W - 23L
1,404 SR
Queue Stats
94W - 80L
1,279 Elo+
Solo
Team Averages
Level 22
1,309 SR
1,123 Elo+

VS

Team Averages
Level 20
1,459 SR
1,144 Elo+
Susano
Susano
Burstflame456
Susano
Level 12
God Stats
9W - 29L
1,168 SR
Queue Stats
13W - 33L
984 Elo+
Solo
Hera
Hera
Fachincone
Hera
Level 23
God Stats
52W - 42L
1,311 SR
Queue Stats
371W - 357L
1,184 Elo+
Solo
Tsukuyomi
Tsukuyomi
JDEGREES
Tsukuyomi
Level 25
God Stats
8W - 1L
1,798 SR
Queue Stats
59W - 43L
1,259 Elo+
Solo
Discordia
Discordia
NGN FallenG3n3
Discordia
Level 29
God Stats
3W - 6L
1,333 SR
Queue Stats
58W - 82L
1,160 Elo+
Solo
Hachiman
Hachiman
aldrich iray
Hachiman
Level 13
God Stats
2W - 0L
1,686 SR
Queue Stats
10W - 12L
1,134 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
10 / 6 / 12
14,703
1,131
29,308
28,300
13,914
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
AngelyCaphic
Cerberus
20
4 / 4 / 16
14,591
1,122
7,101
27,130
24,869
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
Boykitty89
Tsukuyomi
18
3 / 11 / 11
11,810
908
4,933
20,466
8,826
Hachiman
20
8 / 9 / 12
13,600
1,046
20,434
22,597
9,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Baron Samedi
Rythem_N_Blues
Baron Samedi
19
2 / 10 / 15
12,495
961
12,164
22,343
27,027
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

0

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 15
11,813
909
8,457
14,067
10,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 0 / 21
14,653
1,127
21,543
9,588
3,706
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
JDEGREES
Tsukuyomi
20
22 / 9 / 9
17,061
1,312
43,879
20,638
17,837
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
NGN FallenG3n3
Discordia
19
5 / 8 / 14
13,306
1,024
15,294
17,406
6,880
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
aldrich iray
Hachiman
20
4 / 7 / 18
13,061
1,005
23,074
20,027
11,927
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
117
27
Kills
40
40
Deaths
27
66
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
10
6
12
2.67
L
Cerberus
AngelyCaphic
Cerberus
4
4
16
3
L
Tsukuyomi
Boykitty89
Tsukuyomi
3
11
11
0.77
W
0
3
15
2.5
W
9
0
21
19.5
W
Tsukuyomi
JDEGREES
Tsukuyomi
22
9
9
2.94
W
Discordia
NGN FallenG3n3
Discordia
5
8
14
1.5
L
Hachiman
8
9
12
1.56
L
Baron Samedi
Rythem_N_Blues
Baron Samedi
2
10
15
0.95
W
Hachiman
aldrich iray
Hachiman
4
7
18
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,940
Damage
112,247
120,836
Taken
81,726
83,778
Mitigated
50,753
13,566
Healing
10,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
29,308
2,712
1,810
2,144
28,300
13,914
0
10,981
16,879
53,532
0
L
Cerberus
AngelyCaphic
Cerberus
7,101
953
0
2,392
27,130
24,869
0
5,920
20,595
27,582
0
L
Tsukuyomi
Boykitty89
Tsukuyomi
4,933
903
0
16
20,466
8,826
0
6,663
13,407
0
14,993
W
8,457
1,174
0
386
14,067
10,403
0
8,458
5,599
0
18,067
W
21,543
7,353
0
497
9,588
3,706
0
6,002
3,586
41,749
0
W
Tsukuyomi
JDEGREES
Tsukuyomi
43,879
12,701
405
1,767
20,638
17,837
0
12,432
8,201
0
67,548
W
Discordia
NGN FallenG3n3
Discordia
15,294
3,843
0
4,111
17,406
6,880
0
10,268
7,138
46,121
0
L
Hachiman
20,434
11,474
0
0
22,597
9,142
0
7,598
14,516
0
46,988
L
Baron Samedi
Rythem_N_Blues
Baron Samedi
12,164
1,898
3,774
3,430
22,343
27,027
0
5,675
15,853
35,781
0
W
Hachiman
aldrich iray
Hachiman
23,074
12,527
0
3,338
20,027
11,927
0
11,413
8,614
0
41,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,199
Gold Earned
69,894
230
Minions Killed
253
1
Camps Cleared
4
1,059,519
Distance Traveled
1,045,351
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,703
1,131
80
6
0
262,645
0
L
Cerberus
14,591
1,122
42
3
0
221,065
2
L
Tsukuyomi
11,810
908
17
1
0
183,555
0
W
Susano
11,813
909
32
2
0
202,898
1
W
Hera
14,653
1,127
56
4
1
240,798
1
W
Tsukuyomi
17,061
1,312
52
4
0
197,330
0
W
Discordia
13,306
1,024
75
6
2
200,840
0
L
Hachiman
13,600
1,046
56
4
0
186,722
0
L
Baron Samedi
12,495
961
35
3
1
205,532
0
W
Hachiman
13,061
1,005
38
3
1
203,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role