Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
El_KoKo018
Tsukuyomi
Level 102
God Stats
3W - 4L
1,503 SR
Queue Stats
77W - 62L
1,530 Elo+
Party 1
Pele
Pele
JamesCook27
Pele
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 65
1,501 SR
1,510 Elo+

VS

Team Averages
Level 61
1,611 SR
1,483 Elo+
Medusa
Medusa
Winterblight
Medusa
Level 27
God Stats
36W - 23L
1,627 SR
Queue Stats
102W - 103L
1,437 Elo+
Solo
Nu Wa
Nu Wa
clapyoudown
Nu Wa
Level 69
God Stats
86W - 60L
1,571 SR
Queue Stats
426W - 431L
1,467 Elo+
Party 2
Tsukuyomi
Tsukuyomi
zeEASYez
Tsukuyomi
Level 88
God Stats
51W - 34L
1,633 SR
Queue Stats
332W - 308L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 0
5,995
600
4,097
7,611
5,483
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
El_KoKo018
Tsukuyomi
8
1 / 4 / 0
6,095
610
4,640
7,721
2,134
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 5 / 1
5,963
596
629
6,289
1,946
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
6 / 0 / 5
8,125
813
6,839
3,832
1,201
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 0 / 8
7,669
767
3,460
3,567
919
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
zeEASYez
Tsukuyomi
11
3 / 1 / 10
7,909
791
7,702
7,727
2,600
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Tsukuyomi
El_KoKo018
Tsukuyomi
1
4
0
0.25
L
0
5
1
0.1
W
Medusa
6
0
5
8.5
W
4
0
8
8
W
Tsukuyomi
zeEASYez
Tsukuyomi
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,366
Damage
18,001
21,621
Taken
15,126
9,563
Mitigated
4,720
2,058
Healing
6,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,097
136
0
814
7,611
5,483
0
1,101
6,393
27,709
0
L
Tsukuyomi
El_KoKo018
Tsukuyomi
4,640
1,079
0
915
7,721
2,134
0
973
6,710
0
18,567
L
629
0
0
329
6,289
1,946
0
1,425
4,864
0
4,387
W
Medusa
6,839
2,757
465
2,441
3,832
1,201
1,658
1,199
2,448
0
28,982
W
3,460
805
129
250
3,567
919
540
923
2,552
10,869
0
W
Tsukuyomi
zeEASYez
Tsukuyomi
7,702
1,404
0
3,015
7,727
2,600
188
1,722
5,823
0
43,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,053
Gold Earned
23,703
94
Minions Killed
133
0
Camps Cleared
0
459,425
Distance Traveled
566,496
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,995
600
54
5
0
160,304
1
L
Tsukuyomi
6,095
610
27
3
0
166,757
2
L
Pele
5,963
596
13
1
0
132,364
0
W
Medusa
8,125
813
53
5
0
190,668
2
W
Nu Wa
7,669
767
29
3
0
164,686
0
W
Tsukuyomi
7,909
791
51
5
0
211,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role