Player Matchup

Chaac
Chaac
ShuNsuKe_HirOKi
Chaac
Level 97
God Stats
2W - 1L
1,545 SR
Queue Stats
49W - 59L
1,407 Elo+
Party 2
Kukulkan
Kukulkan
XxFroGuiiDoGuiix
Kukulkan
Level 7
God Stats
2W - 2L
1,505 SR
Queue Stats
2W - 5L
1,276 Elo+
Party 2
Arachne
Arachne
XxllSKYLITllxX
Arachne
Level 38
God Stats
3W - 2L
1,574 SR
Queue Stats
3W - 6L
1,386 Elo+
Party 2
Team Averages
Level 47
1,541 SR
1,356 Elo+

VS

Team Averages
Level 26
1,475 SR
1,367 Elo+
Tsukuyomi
Tsukuyomi
CreedWolf56
Tsukuyomi
Level 29
God Stats
15W - 10L
1,540 SR
Queue Stats
89W - 95L
1,313 Elo+
Solo
Medusa
Medusa
WillShmula
Medusa
Level 22
God Stats
8W - 8L
1,298 SR
Queue Stats
36W - 46L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
jjm599
Cthulhu
Level 28
God Stats
26W - 17L
1,587 SR
Queue Stats
48W - 37L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 11
15,004
652
21,667
30,722
25,419
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
5 / 9 / 9
15,043
654
13,536
19,147
7,730
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
9 / 7 / 10
15,867
690
18,149
21,669
9,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CreedWolf56
Tsukuyomi
19
8 / 10 / 7
16,332
710
22,455
27,871
11,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
WillShmula
Medusa
20
8 / 6 / 7
16,163
703
22,520
18,575
7,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
jjm599
Cthulhu
18
6 / 7 / 6
15,490
673
14,594
22,494
15,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
42
22
Kills
22
22
Deaths
23
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CreedWolf56
Tsukuyomi
8
10
7
1.15
L
8
6
11
2.25
W
Medusa
WillShmula
Medusa
8
6
7
1.92
L
5
9
9
1.06
L
9
7
10
2
W
Cthulhu
jjm599
Cthulhu
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,352
Damage
59,569
71,538
Taken
68,940
42,734
Mitigated
34,628
20,065
Healing
22,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CreedWolf56
Tsukuyomi
22,455
7,088
1,007
7,909
27,871
11,275
1,364
5,877
21,694
0
67,746
L
21,667
5,467
258
12,406
30,722
25,419
1,021
6,348
24,129
0
68,276
W
Medusa
WillShmula
Medusa
22,520
12,999
1,338
5,721
18,575
7,737
2,455
2,080
16,220
0
103,500
L
13,536
1,334
0
876
19,147
7,730
0
5,610
13,396
51,587
0
L
18,149
12,175
1,080
5,445
21,669
9,585
444
3,246
18,104
0
78,713
W
Cthulhu
jjm599
Cthulhu
14,594
1,274
1,102
5,565
22,494
15,616
59
5,978
16,286
43,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,914
Gold Earned
47,985
233
Minions Killed
240
0
Camps Cleared
0
1,134,604
Distance Traveled
1,079,162
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
16,332
710
57
2
0
377,744
4
L
Chaac
15,004
652
65
3
0
385,084
2
W
Medusa
16,163
703
128
6
0
365,932
0
L
Kukulkan
15,043
654
85
4
0
332,882
1
L
Arachne
15,867
690
83
4
0
416,638
3
W
Cthulhu
15,490
673
55
2
0
335,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role