Player Matchup

Terra
Terra
 
Terra
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Arendor47
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
906 Elo+
Solo
Sun Wukong
Sun Wukong
GRAVITY_VICTIM
Sun Wukong
Level 25
God Stats
1W - 2L
1,464 SR
Queue Stats
119W - 114L
1,244 Elo+
Solo
Scylla
Scylla
Gachi nigman
Scylla
Level 24
God Stats
53W - 69L
1,278 SR
Queue Stats
277W - 255L
1,517 Elo+
Solo
Merlin
Merlin
Grayson123
Merlin
Level 22
God Stats
0W - 2L
1,204 SR
Queue Stats
6W - 16L
1,120 Elo+
Solo
Team Averages
Level 20
1,389 SR
1,257 Elo+

VS

Team Averages
Level 18
1,621 SR
1,199 Elo+
Bastet
Bastet
ElCherry
Bastet
Level 17
God Stats
3W - 0L
1,695 SR
Queue Stats
38W - 47L
1,156 Elo+
Solo
Chaac
Chaac
TSD shorty
Chaac
Level 17
God Stats
4W - 3L
1,714 SR
Queue Stats
11W - 10L
1,217 Elo+
Solo
Ymir
Ymir
TheLRFury
Ymir
Level 23
God Stats
98W - 75L
1,443 SR
Queue Stats
113W - 105L
1,176 Elo+
Solo
Yemoja
Yemoja
Tolkien1650
Yemoja
Level 17
God Stats
3W - 0L
1,591 SR
Queue Stats
27W - 25L
1,277 Elo+
Solo
Nu Wa
Nu Wa
frerotsgapoux
Nu Wa
Level 17
God Stats
5W - 0L
1,663 SR
Queue Stats
14W - 22L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
1 / 8 / 2
12,290
819
8,859
23,595
20,796
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
Arendor47
Fenrir
18
0 / 16 / 3
12,761
851
12,285
32,124
35,405
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
GRAVITY_VICTIM
Sun Wukong
18
1 / 4 / 1
12,524
835
7,902
18,345
8,736
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
18
2 / 2 / 1
12,672
845
25,430
15,404
5,174
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Grayson123
Merlin
17
0 / 11 / 0
11,600
773
4,682
19,199
6,895
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

0

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ElCherry
Bastet
20
14 / 0 / 11
14,608
974
19,455
9,703
4,212
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
20
3 / 0 / 27
13,882
925
22,970
18,437
20,106
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
20
14 / 0 / 23
14,876
992
21,153
15,515
12,859
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Yemoja
20
7 / 2 / 22
14,138
943
17,326
13,499
5,908
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
2 / 2 / 18
12,840
856
14,755
9,701
5,327
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
141
4
Kills
40
41
Deaths
4
7
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
8
2
0.25
L
Fenrir
Arendor47
Fenrir
0
16
3
0.09
W
Bastet
ElCherry
Bastet
14
0
11
19.5
L
Sun Wukong
GRAVITY_VICTIM
Sun Wukong
1
4
1
0.38
L
Scylla
2
2
1
1.25
L
Merlin
Grayson123
Merlin
0
11
0
0
W
Chaac
3
0
27
16.5
W
Ymir
14
0
23
25.5
W
Yemoja
7
2
22
9
W
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,158
Damage
95,659
108,667
Taken
66,855
77,006
Mitigated
48,412
7,226
Healing
12,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,859
2,601
2,383
3,840
23,595
20,796
0
10,233
13,063
24,466
0
L
Fenrir
Arendor47
Fenrir
12,285
3,942
0
592
32,124
35,405
0
15,495
16,439
0
28,900
W
Bastet
ElCherry
Bastet
19,455
7,439
0
442
9,703
4,212
0
4,034
5,573
0
32,252
L
Sun Wukong
GRAVITY_VICTIM
Sun Wukong
7,902
1,644
0
411
18,345
8,736
0
8,459
9,619
0
41,301
L
Scylla
25,430
254
0
0
15,404
5,174
0
7,625
7,704
53,395
0
L
Merlin
Grayson123
Merlin
4,682
831
0
0
19,199
6,895
0
10,758
8,366
29,249
0
W
Chaac
22,970
6,575
0
5,068
18,437
20,106
0
11,611
6,573
0
53,899
W
Ymir
21,153
7,005
0
0
15,515
12,859
0
9,035
6,405
27,586
0
W
Yemoja
17,326
6,293
4,550
2,199
13,499
5,908
0
7,143
6,231
38,264
0
W
14,755
7,151
0
550
9,701
5,327
0
6,371
3,102
30,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,847
Gold Earned
70,344
241
Minions Killed
194
9
Camps Cleared
4
1,125,237
Distance Traveled
1,176,893
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,290
819
31
2
2
224,739
0
L
Fenrir
12,761
851
22
1
3
211,029
1
W
Bastet
14,608
974
34
2
0
274,027
0
L
Sun Wukong
12,524
835
75
5
3
216,144
1
L
Scylla
12,672
845
67
4
0
299,760
0
L
Merlin
11,600
773
46
3
1
173,565
0
W
Chaac
13,882
925
67
4
0
245,513
1
W
Ymir
14,876
992
9
1
1
274,170
0
W
Yemoja
14,138
943
54
4
2
208,959
0
W
Nu Wa
12,840
856
30
2
1
174,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role