Player Matchup

Loki
Loki
Fauzer12
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 2
Skadi
Skadi
Grypphon
Skadi
Level 6
God Stats
0W - 3L
1,270 SR
Queue Stats
13W - 23L
1,206 Elo+
Party 1
Yemoja
Yemoja
MacacoDeus12
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 2
Fenrir
Fenrir
OneLucas007
Fenrir
Level 21
God Stats
3W - 5L
1,370 SR
Queue Stats
50W - 65L
1,230 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ySelimPride
Kumbhakarna
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 140L
1,265 Elo+
Party 1
Team Averages
Level 16
1,428 SR
1,217 Elo+

VS

Team Averages
Level 22
1,463 SR
1,331 Elo+
Neith
Neith
Alarons
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,246 Elo+
Solo
Hel
Hel
OOOIIOOO
Hel
Level 28
God Stats
28W - 27L
1,351 SR
Queue Stats
655W - 630L
1,334 Elo+
Solo
Loki
Loki
T-_-gustoz-_-T
Loki
Level 6
God Stats
9W - 5L
1,502 SR
Queue Stats
40W - 37L
1,262 Elo+
Party 3
Awilix
Awilix
ggsmiteXDDD
Awilix
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,500 Elo+
Party 3
Merlin
Merlin
joker-Rbt
Merlin
Level 43
God Stats
33W - 34L
1,461 SR
Queue Stats
109W - 133L
1,315 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 11 / 2
7,686
384
5,026
14,451
3,251
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Skadi
Grypphon
Skadi
16
7 / 6 / 0
10,549
527
10,263
11,160
3,499
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
13
1 / 5 / 2
8,761
438
6,070
13,460
9,179
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
0 / 9 / 1
7,403
370
3,511
18,182
5,373
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
ySelimPride
Kumbhakarna
11
0 / 4 / 6
8,300
415
4,034
15,652
5,654
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alarons
Neith
14
2 / 2 / 10
9,303
465
7,340
6,048
2,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 11
9,803
490
6,234
6,605
2,306
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
6 / 0 / 9
12,279
614
5,411
6,333
3,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Awilix
17
16 / 1 / 7
12,183
609
17,692
13,959
5,738
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
joker-Rbt
Merlin
17
5 / 4 / 11
11,829
591
17,552
15,391
6,210
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
82
9
Kills
34
35
Deaths
9
11
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Neith
Alarons
Neith
2
2
10
3.5
L
Loki
1
11
2
0.18
L
Skadi
Grypphon
Skadi
7
6
0
1.17
L
Yemoja
1
5
2
0.4
W
5
2
11
5.25
L
Fenrir
0
9
1
0.06
W
6
0
9
10.5
W
Awilix
16
1
7
19.5
W
Merlin
joker-Rbt
Merlin
5
4
11
2.63
L
Kumbhakarna
ySelimPride
Kumbhakarna
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,904
Damage
54,229
72,905
Taken
48,336
26,956
Mitigated
20,236
14,327
Healing
23,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alarons
Neith
7,340
3,141
0
437
6,048
2,142
3,419
1,284
4,764
0
31,334
L
Loki
5,026
1,683
0
1,206
14,451
3,251
1,320
2,702
11,749
0
26,182
L
Skadi
Grypphon
Skadi
10,263
3,316
0
1,106
11,160
3,499
391
2,955
8,205
0
58,122
L
Yemoja
6,070
738
2,422
931
13,460
9,179
832
7,194
6,266
32,895
0
W
6,234
1,127
10,092
3,390
6,605
2,306
1,879
1,834
4,771
22,819
0
L
Fenrir
3,511
1,465
0
5,261
18,182
5,373
399
5,098
13,084
0
29,062
W
5,411
2,970
0
540
6,333
3,840
5,435
660
5,673
0
78,971
W
Awilix
17,692
6,679
0
3,423
13,959
5,738
0
2,503
11,456
0
69,553
W
Merlin
joker-Rbt
Merlin
17,552
1,379
361
4,807
15,391
6,210
550
3,823
11,568
76,099
0
L
Kumbhakarna
ySelimPride
Kumbhakarna
4,034
534
0
3,401
15,652
5,654
215
5,837
9,710
25,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,699
Gold Earned
55,397
301
Minions Killed
436
0
Camps Cleared
0
1,713,329
Distance Traveled
1,727,126
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,303
465
60
3
0
267,532
0
L
Loki
7,686
384
42
2
0
304,036
1
L
Skadi
10,549
527
119
6
0
371,188
2
L
Yemoja
8,761
438
50
3
0
289,329
0
W
Hel
9,803
490
26
1
0
387,233
0
L
Fenrir
7,403
370
55
3
0
358,205
1
W
Loki
12,279
614
137
7
0
393,483
2
W
Awilix
12,183
609
88
4
0
373,538
1
W
Merlin
11,829
591
125
6
0
305,340
2
L
Kumbhakarna
8,300
415
35
2
0
390,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role