Player Matchup

Zhong Kui
Zhong Kui
Dark_Alabaster
Zhong Kui
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 107L
1,423 Elo+
Party 1
Artemis
Artemis
Karma_BM
Artemis
Level 29
God Stats
53W - 77L
1,644 SR
Queue Stats
214W - 288L
1,354 Elo+
Party 1
Kali
Kali
PaintEater420
Kali
Level 29
God Stats
21W - 13L
1,673 SR
Queue Stats
242W - 308L
1,388 Elo+
Party 1
Bacchus
Bacchus
SenorWick
Bacchus
Level 83
God Stats
0W - 5L
1,096 SR
Queue Stats
36W - 49L
1,413 Elo+
Party 1
Xbalanque
Xbalanque
quinn_willi1115
Xbalanque
Level 18
God Stats
9W - 4L
1,751 SR
Queue Stats
33W - 28L
1,494 Elo+
Party 1
Team Averages
Level 37
1,533 SR
1,414 Elo+

VS

Team Averages
Level 18
1,602 SR
1,647 Elo+
Arachne
Arachne
Baby Grayvey
Arachne
Level 7
God Stats
4W - 0L
1,824 SR
Queue Stats
6W - 3L
1,688 Elo+
Party 2
Sylvanus
Sylvanus
CaroleBaskin180
Sylvanus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,626 Elo+
Party 2
Neith
Neith
MaQbex
Neith
Level 29
God Stats
10W - 9L
1,450 SR
Queue Stats
202W - 157L
1,612 Elo+
Solo
Merlin
Merlin
Starvnafricn
Merlin
Level 27
God Stats
15W - 15L
1,583 SR
Queue Stats
142W - 122L
1,621 Elo+
Solo
Sol
Sol
pro-prototype
Sol
Level 15
God Stats
32W - 42L
1,654 SR
Queue Stats
36W - 44L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dark_Alabaster
Zhong Kui
18
2 / 11 / 5
12,453
890
13,966
22,305
17,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Karma_BM
Artemis
19
2 / 8 / 5
13,071
934
19,011
19,117
7,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 11 / 4
14,387
1,028
12,407
26,099
11,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
SenorWick
Bacchus
18
1 / 2 / 6
12,034
860
13,831
18,113
15,764
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xbalanque
quinn_willi1115
Xbalanque
18
1 / 8 / 7
12,056
861
10,727
21,757
8,501
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Baby Grayvey
Arachne
20
8 / 5 / 15
14,253
1,018
14,183
19,053
8,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
20
9 / 1 / 20
14,244
1,017
22,111
23,520
15,609
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Neith
MaQbex
Neith
20
9 / 2 / 21
14,892
1,064
28,181
12,448
5,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
20
13 / 3 / 16
15,721
1,123
29,019
14,356
6,101
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 1 / 8
11,644
832
6,970
5,425
1,921
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
120
12
Kills
40
40
Deaths
12
27
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Arachne
Baby Grayvey
Arachne
8
5
15
3.1
W
Sylvanus
9
1
20
19
L
Zhong Kui
Dark_Alabaster
Zhong Kui
2
11
5
0.41
L
Artemis
Karma_BM
Artemis
2
8
5
0.56
W
Neith
MaQbex
Neith
9
2
21
9.75
L
6
11
4
0.73
L
Bacchus
SenorWick
Bacchus
1
2
6
2
W
Merlin
13
3
16
7
W
1
1
8
5
L
Xbalanque
quinn_willi1115
Xbalanque
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,942
Damage
100,464
107,391
Taken
74,802
61,188
Mitigated
37,842
11,907
Healing
25,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Baby Grayvey
Arachne
14,183
10,824
0
4,258
19,053
8,612
0
6,472
12,581
159
29,709
W
Sylvanus
22,111
2,484
4,427
11,362
23,520
15,609
0
8,051
15,469
33,686
0
L
Zhong Kui
Dark_Alabaster
Zhong Kui
13,966
571
0
2,137
22,305
17,479
0
13,427
8,878
26,224
0
L
Artemis
Karma_BM
Artemis
19,011
7,986
584
1,289
19,117
7,942
0
10,158
8,959
0
74,273
W
Neith
MaQbex
Neith
28,181
18,201
0
3,688
12,448
5,599
0
4,955
7,493
0
55,966
L
12,407
5,409
525
3,373
26,099
11,502
0
13,011
13,088
0
30,290
L
Bacchus
SenorWick
Bacchus
13,831
535
243
2,467
18,113
15,764
0
7,910
10,203
31,367
0
W
Merlin
29,019
782
0
0
14,356
6,101
0
7,131
7,225
61,823
0
W
6,970
808
0
2,075
5,425
1,921
0
1,188
4,237
28,142
0
L
Xbalanque
quinn_willi1115
Xbalanque
10,727
6,295
243
1,046
21,757
8,501
0
13,753
8,004
0
29,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,001
Gold Earned
70,754
255
Minions Killed
261
12
Camps Cleared
9
1,191,923
Distance Traveled
1,213,226
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,253
1,018
34
2
5
268,934
0
W
Sylvanus
14,244
1,017
25
2
1
233,132
3
L
Zhong Kui
12,453
890
22
2
0
185,102
1
L
Artemis
13,071
934
121
9
1
218,808
5
W
Neith
14,892
1,064
61
4
3
239,002
0
L
Kali
14,387
1,028
35
3
7
298,549
1
L
Bacchus
12,034
860
35
3
2
256,911
2
W
Merlin
15,721
1,123
91
7
0
249,808
0
W
Sol
11,644
832
50
4
0
222,350
1
L
Xbalanque
12,056
861
42
3
2
232,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role