Player Matchup

Serqet
Serqet
Knoewe
Serqet
Level 24
God Stats
2W - 4L
1,756 SR
Queue Stats
6W - 8L
1,386 Elo+
Solo
Hercules
Hercules
TheBigHead11
Hercules
Level 29
God Stats
11W - 10L
1,491 SR
Queue Stats
62W - 65L
1,356 Elo+
Solo
Merlin
Merlin
youdied1020
Merlin
Level 13
God Stats
4W - 2L
1,736 SR
Queue Stats
8W - 11L
1,133 Elo+
Solo
Team Averages
Level 22
1,661 SR
1,292 Elo+

VS

Team Averages
Level 39
1,568 SR
1,264 Elo+
Bacchus
Bacchus
bicklejuicy
Bacchus
Level 25
God Stats
4W - 2L
1,760 SR
Queue Stats
87W - 162L
1,222 Elo+
Solo
Baron Samedi
Baron Samedi
creepshow12
Baron Samedi
Level 64
God Stats
8W - 13L
1,439 SR
Queue Stats
399W - 599L
1,229 Elo+
Party 1
Aphrodite
Aphrodite
doodooballs
Aphrodite
Level 28
God Stats
107W - 125L
1,505 SR
Queue Stats
175W - 253L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Knoewe
Serqet
20
6 / 10 / 4
17,541
626
15,318
31,898
11,291
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
TheBigHead11
Hercules
20
5 / 2 / 8
17,385
621
27,337
31,891
46,815
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
20
2 / 8 / 7
16,737
598
24,137
24,970
11,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
bicklejuicy
Bacchus
18
2 / 4 / 9
15,371
549
18,996
33,178
27,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
creepshow12
Baron Samedi
20
10 / 4 / 8
17,381
621
25,332
28,364
21,601
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
doodooballs
Aphrodite
20
8 / 5 / 10
17,387
621
28,364
28,841
14,573
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
13
Kills
20
20
Deaths
13
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Serqet
Knoewe
Serqet
6
10
4
0.8
W
Hercules
TheBigHead11
Hercules
5
2
8
4.5
L
Bacchus
bicklejuicy
Bacchus
2
4
9
1.63
L
Baron Samedi
creepshow12
Baron Samedi
10
4
8
3.5
L
Aphrodite
doodooballs
Aphrodite
8
5
10
2.6
W
Merlin
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,792
Damage
72,692
88,759
Taken
90,383
69,293
Mitigated
63,878
30,952
Healing
53,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Knoewe
Serqet
15,318
1,449
1,629
5,350
31,898
11,291
1,381
25,323
6,575
0
50,957
W
Hercules
TheBigHead11
Hercules
27,337
7,248
0
14,633
31,891
46,815
858
25,375
6,516
0
67,989
L
Bacchus
bicklejuicy
Bacchus
18,996
1,823
454
5,132
33,178
27,704
0
9,553
21,531
49,229
0
L
Baron Samedi
creepshow12
Baron Samedi
25,332
2,849
3,992
5,706
28,364
21,601
540
8,060
18,462
73,269
0
L
Aphrodite
doodooballs
Aphrodite
28,364
1,136
19,509
18,553
28,841
14,573
564
7,451
21,115
120,574
0
W
Merlin
24,137
1,817
1,710
7,630
24,970
11,187
1,001
22,108
2,862
131,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,663
Gold Earned
50,139
298
Minions Killed
258
0
Camps Cleared
0
1,424,060
Distance Traveled
1,445,487
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
17,541
626
69
2
0
501,874
0
W
Hercules
17,385
621
76
3
0
500,513
1
L
Bacchus
15,371
549
30
1
0
541,930
0
L
Baron Samedi
17,381
621
73
3
0
436,884
0
L
Aphrodite
17,387
621
155
6
0
466,673
3
W
Merlin
16,737
598
153
5
0
421,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role