Player Matchup

Hel
Hel
BRUHMOMENT420
Hel
Level 36
God Stats
2W - 3L
1,485 SR
Queue Stats
153W - 177L
1,400 Elo+
Party 1
Thanatos
Thanatos
Craybans
Thanatos
Level 69
God Stats
25W - 36L
1,466 SR
Queue Stats
150W - 154L
1,505 Elo+
Solo
Chaac
Chaac
Flynt
Chaac
Level 125
God Stats
19W - 13L
1,556 SR
Queue Stats
128W - 136L
1,415 Elo+
Party 1
Team Averages
Level 77
1,503 SR
1,440 Elo+

VS

Team Averages
Level 117
1,430 SR
1,491 Elo+
Anhur
Anhur
ELMEJORPRO
Anhur
Level 128
God Stats
1W - 1L
1,273 SR
Queue Stats
6W - 5L
1,483 Elo+
Solo
Anubis
Anubis
TacticalVenture
Anubis
Level 95
God Stats
16W - 10L
1,517 SR
Queue Stats
29W - 22L
1,488 Elo+
Solo
Fafnir
Fafnir
antonino159
Fafnir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 4
8,667
667
7,817
12,132
2,975
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Craybans
Thanatos
11
0 / 8 / 3
7,759
597
3,712
12,344
3,537
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chaac
Flynt
Chaac
12
4 / 5 / 2
9,338
718
13,008
16,658
11,649
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
5 / 3 / 11
9,990
768
6,199
9,265
2,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
13 / 2 / 6
11,166
859
21,167
12,801
5,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
13
3 / 2 / 14
9,730
748
6,456
11,108
12,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
21
21
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
L
Thanatos
Craybans
Thanatos
0
8
3
0.19
W
Anhur
5
3
11
3.5
L
Chaac
Flynt
Chaac
4
5
2
1
W
13
2
6
8
W
Fafnir
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,537
Damage
33,822
41,134
Taken
33,174
18,161
Mitigated
20,495
14,045
Healing
14,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,817
1,182
2,428
2,302
12,132
2,975
0
8,897
3,235
24,635
0
L
Thanatos
Craybans
Thanatos
3,712
1,067
0
4,007
12,344
3,537
0
8,247
4,097
0
31,052
W
Anhur
6,199
3,496
0
1,468
9,265
2,500
1,890
2,512
6,653
0
27,178
L
Chaac
Flynt
Chaac
13,008
1,696
476
4,832
16,658
11,649
621
10,547
6,111
450
27,808
W
21,167
510
1,349
8,723
12,801
5,753
971
1,911
10,615
59,481
0
W
Fafnir
6,456
2,190
0
3,094
11,108
12,242
404
3,792
7,041
17,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,764
Gold Earned
30,886
102
Minions Killed
121
0
Camps Cleared
0
611,143
Distance Traveled
676,629
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,667
667
28
2
0
183,248
0
L
Thanatos
7,759
597
49
4
0
186,788
2
W
Anhur
9,990
768
36
3
0
221,362
6
L
Chaac
9,338
718
25
2
0
241,107
0
W
Anubis
11,166
859
70
5
0
228,748
0
W
Fafnir
9,730
748
15
1
0
226,519
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role