Player Matchup

Nu Wa
Nu Wa
AntiHiro_Joker
Nu Wa
Level 24
God Stats
7W - 5L
1,542 SR
Queue Stats
12W - 15L
1,117 Elo+
Solo
Vulcan
Vulcan
BOMBA22RASTAFARA
Vulcan
Level 54
God Stats
7W - 9L
1,327 SR
Queue Stats
169W - 272L
1,132 Elo+
Solo
Cerberus
Cerberus
apex eleraph
Cerberus
Level 68
God Stats
7W - 13L
1,551 SR
Queue Stats
116W - 112L
1,170 Elo+
Solo
Team Averages
Level 49
1,473 SR
1,140 Elo+

VS

Team Averages
Level 27
1,239 SR
1,036 Elo+
Tsukuyomi
Tsukuyomi
NotFooiem
Tsukuyomi
Level 26
God Stats
3W - 5L
1,179 SR
Queue Stats
150W - 183L
1,094 Elo+
Solo
Thoth
Thoth
Pablo Isaac3819
Thoth
Level 27
God Stats
1W - 4L
1,480 SR
Queue Stats
1W - 4L
1,021 Elo+
Solo
Aphrodite
Aphrodite
Segitarious
Aphrodite
Level 27
God Stats
0W - 4L
1,059 SR
Queue Stats
9W - 16L
993 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 14
9,838
703
9,288
6,374
2,114
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 2 / 11
10,160
726
15,346
8,375
3,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
apex eleraph
Cerberus
15
14 / 2 / 7
11,446
818
16,132
15,649
13,788
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
NotFooiem
Tsukuyomi
12
1 / 6 / 3
8,826
630
8,599
16,335
10,029
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

10
1 / 8 / 3
8,278
591
4,709
13,374
3,567
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
Segitarious
Aphrodite
12
3 / 7 / 1
8,905
636
4,497
17,887
9,292
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
21
Kills
5
5
Deaths
21
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
14
10
W
4
2
11
4.75
L
Tsukuyomi
NotFooiem
Tsukuyomi
1
6
3
0.42
L
1
8
3
0.31
L
Aphrodite
Segitarious
Aphrodite
3
7
1
0.5
W
Cerberus
apex eleraph
Cerberus
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,766
Damage
17,805
30,398
Taken
47,596
19,092
Mitigated
22,888
10,764
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,288
3,314
0
1,738
6,374
2,114
1,520
3,118
3,240
34,249
0
W
15,346
9,345
589
2,299
8,375
3,190
679
3,216
5,159
65,270
0
L
Tsukuyomi
NotFooiem
Tsukuyomi
8,599
1,071
914
842
16,335
10,029
0
13,190
3,145
0
35,918
L
4,709
441
757
522
13,374
3,567
285
12,076
1,298
16,807
0
L
Aphrodite
Segitarious
Aphrodite
4,497
718
2,006
8,037
17,887
9,292
312
15,500
2,387
31,872
0
W
Cerberus
apex eleraph
Cerberus
16,132
748
0
6,138
15,649
13,788
0
3,207
12,410
28,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,444
Gold Earned
26,009
154
Minions Killed
98
0
Camps Cleared
0
744,469
Distance Traveled
640,760
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,838
703
28
2
0
234,471
1
W
Vulcan
10,160
726
84
6
0
239,599
0
L
Tsukuyomi
8,826
630
41
3
0
229,270
4
L
Thoth
8,278
591
13
1
0
200,696
0
L
Aphrodite
8,905
636
44
3
0
210,794
2
W
Cerberus
11,446
818
42
3
0
270,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role