Player Matchup

Merlin
Merlin
Arikshen
Merlin
Level 27
God Stats
9W - 11L
1,410 SR
Queue Stats
29W - 37L
1,277 Elo+
Solo
Tsukuyomi
Tsukuyomi
CB Brawlers
Tsukuyomi
Level 25
God Stats
10W - 5L
1,558 SR
Queue Stats
114W - 115L
1,228 Elo+
Party 2
Loki
Loki
RejectedElmo49
Loki
Level 17
God Stats
6W - 5L
1,630 SR
Queue Stats
22W - 21L
1,317 Elo+
Solo
Apollo
Apollo
misslupin
Apollo
Level 25
God Stats
22W - 26L
1,409 SR
Queue Stats
51W - 66L
1,319 Elo+
Party 2
Chaac
Chaac
reDIRKulous81
Chaac
Level 17
God Stats
5W - 11L
1,266 SR
Queue Stats
16W - 24L
1,295 Elo+
Solo
Team Averages
Level 22
1,455 SR
1,287 Elo+

VS

Team Averages
Level 22
1,528 SR
1,356 Elo+
Achilles
Achilles
Circe of Aeaea
Achilles
Level 15
God Stats
19W - 28L
1,347 SR
Queue Stats
52W - 76L
1,217 Elo+
Solo
Awilix
Awilix
KyserMosley76
Awilix
Level 25
God Stats
3W - 4L
1,704 SR
Queue Stats
169W - 216L
1,236 Elo+
Solo
Raijin
Raijin
Trominator
Raijin
Level 53
God Stats
33W - 26L
1,592 SR
Queue Stats
255W - 256L
1,471 Elo+
Party 1
Sobek
Sobek
evigil8
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Medusa
Medusa
maxiretamozo
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 128L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arikshen
Merlin
9
2 / 2 / 3
5,967
663
3,698
3,920
1,141
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
CB Brawlers
Tsukuyomi
8
1 / 2 / 1
5,508
612
2,975
5,895
1,693
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8
2 / 1 / 3
5,421
602
2,534
3,652
1,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
misslupin
Apollo
10
2 / 2 / 3
5,999
667
1,676
3,431
951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 1
6,068
674
4,396
4,341
2,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
1 / 2 / 0
4,658
518
1,884
5,112
3,171
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

6
1 / 3 / 1
4,664
518
1,300
7,452
1,975
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Trominator
Raijin
9
3 / 1 / 1
5,317
591
4,352
3,150
913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
evigil8
Sobek
5
0 / 3 / 1
4,076
453
1,024
6,395
2,636
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
3
0 / 1 / 1
3,691
410
762
1,803
392
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
10
Kills
5
7
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
Arikshen
Merlin
2
2
3
1.75
W
Tsukuyomi
CB Brawlers
Tsukuyomi
1
2
1
0.75
L
Achilles
1
2
0
0.5
L
1
3
1
0.5
W
2
1
3
3.5
L
Raijin
Trominator
Raijin
3
1
1
3.5
L
Sobek
evigil8
Sobek
0
3
1
0.17
L
Medusa
0
1
1
0.5
W
Apollo
misslupin
Apollo
2
2
3
1.75
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,279
Damage
9,322
21,239
Taken
23,912
7,265
Mitigated
9,087
6,527
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Arikshen
Merlin
3,698
539
0
642
3,920
1,141
1,779
1,753
2,167
24,362
0
W
Tsukuyomi
CB Brawlers
Tsukuyomi
2,975
658
0
2,198
5,895
1,693
0
991
4,904
0
21,446
L
Achilles
1,884
402
0
1,420
5,112
3,171
0
0
4,854
0
13,014
L
1,300
357
0
2,431
7,452
1,975
0
989
6,351
0
14,419
W
2,534
1,529
0
360
3,652
1,022
903
1,150
2,502
0
16,151
L
Raijin
Trominator
Raijin
4,352
603
0
61
3,150
913
54
797
2,353
23,336
0
L
Sobek
evigil8
Sobek
1,024
41
0
1,728
6,395
2,636
0
1,460
4,896
5,877
0
L
Medusa
762
371
0
385
1,803
392
0
452
1,351
0
5,771
W
Apollo
misslupin
Apollo
1,676
1,263
221
516
3,431
951
2,228
1,402
2,029
0
19,807
W
4,396
1,067
0
2,590
4,341
2,458
68
80
4,261
0
18,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,963
Gold Earned
22,406
202
Minions Killed
111
0
Camps Cleared
0
883,266
Distance Traveled
737,050
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,967
663
43
5
0
163,322
0
W
Tsukuyomi
5,508
612
43
5
0
182,525
0
L
Achilles
4,658
518
27
3
0
157,319
0
L
Awilix
4,664
518
32
4
0
179,811
2
W
Loki
5,421
602
25
3
0
173,784
1
L
Raijin
5,317
591
39
4
0
165,710
1
L
Sobek
4,076
453
6
1
0
181,509
0
L
Medusa
3,691
410
7
1
0
52,701
0
W
Apollo
5,999
667
49
5
0
168,640
1
W
Chaac
6,068
674
42
5
0
194,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role