Player Matchup

Merlin
Merlin
JackalOflight
Merlin
Level 83
God Stats
4W - 6L
1,564 SR
Queue Stats
25W - 35L
1,413 Elo+
Party 2
Artio
Artio
PoseidonGaming1
Artio
Level 102
God Stats
3W - 2L
1,723 SR
Queue Stats
79W - 108L
1,488 Elo+
Party 2
Da Ji
Da Ji
SammyJSpider
Da Ji
Level 20
God Stats
0W - 10L
1,128 SR
Queue Stats
9W - 17L
1,278 Elo+
Party 2
Team Averages
Level 68
1,472 SR
1,393 Elo+

VS

Team Averages
Level 26
1,679 SR
1,609 Elo+
Merlin
Merlin
IIDisturbiaV
Merlin
Level 67
God Stats
11W - 9L
1,609 SR
Queue Stats
211W - 153L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
OldmateWilson
Cthulhu
Level 5
God Stats
13W - 13L
1,713 SR
Queue Stats
14W - 13L
1,630 Elo+
Party 1
Artemis
Artemis
deatheater0911
Artemis
Level 7
God Stats
5W - 1L
1,713 SR
Queue Stats
16W - 6L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,669
619
11,658
10,447
3,690
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 7 / 0
8,767
626
3,615
19,009
13,224
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
7,594
542
2,673
10,094
4,564
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
7 / 0 / 8
10,391
742
16,822
8,375
3,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
12
1 / 2 / 12
8,959
640
5,238
8,771
7,456
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shoes

Shoes

+6%
Movement Speed

13
7 / 2 / 6
10,032
717
12,047
9,651
4,400
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
15
15
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
0
8
11
L
2
4
2
0.75
W
Cthulhu
1
2
12
3.5
L
2
7
0
0.29
L
0
4
2
0.25
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,946
Damage
34,107
39,550
Taken
26,797
21,478
Mitigated
15,031
7,111
Healing
6,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
16,822
850
0
3,328
8,375
3,175
459
4,088
4,287
69,486
0
L
11,658
64
0
2,245
10,447
3,690
0
6,936
3,511
49,841
0
W
Cthulhu
5,238
988
891
783
8,771
7,456
106
3,900
4,871
14,833
0
L
3,615
339
772
3,334
19,009
13,224
0
9,563
9,446
14,603
0
L
2,673
984
0
760
10,094
4,564
0
5,597
4,497
0
8,484
W
12,047
7,608
0
1,476
9,651
4,400
664
7,369
2,282
0
27,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,030
Gold Earned
29,382
115
Minions Killed
159
0
Camps Cleared
0
648,093
Distance Traveled
676,996
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,391
742
97
7
0
246,884
3
L
Merlin
8,669
619
77
6
0
232,893
4
W
Cthulhu
8,959
640
17
1
0
218,626
1
L
Artio
8,767
626
20
1
0
201,734
3
L
Da Ji
7,594
542
18
1
0
213,466
2
W
Artemis
10,032
717
45
3
0
211,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role