Player Matchup

Cthulhu
Cthulhu
Daddy Aizen
Cthulhu
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo
Discordia
Discordia
Infernal_Helix
Discordia
Level 28
God Stats
23W - 19L
1,523 SR
Queue Stats
77W - 114L
1,284 Elo+
Party 1
Nemesis
Nemesis
Lil Splash14
Nemesis
Level 18
God Stats
9W - 7L
1,275 SR
Queue Stats
56W - 54L
1,197 Elo+
Solo
Neith
Neith
da808isgreat
Neith
Level 29
God Stats
18W - 12L
1,540 SR
Queue Stats
75W - 95L
1,156 Elo+
Party 1
Bellona
Bellona
highonmaui808
Bellona
Level 20
God Stats
12W - 7L
1,752 SR
Queue Stats
112W - 131L
1,282 Elo+
Party 1
Team Averages
Level 22
1,518 SR
1,284 Elo+

VS

Team Averages
Level 24
1,280 SR
1,176 Elo+
Chang'e
Chang'e
Nylahjames
Chang'e
Level 27
God Stats
59W - 61L
1,219 SR
Queue Stats
245W - 265L
1,172 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PhoenixHealer
Tsukuyomi
Level 28
God Stats
9W - 10L
1,481 SR
Queue Stats
97W - 130L
1,170 Elo+
Solo
Heimdallr
Heimdallr
SharpHog4078
Heimdallr
Level 28
God Stats
2W - 8L
1,209 SR
Queue Stats
178W - 207L
1,168 Elo+
Party 2
Anubis
Anubis
TheUltimate456
Anubis
Level 22
God Stats
2W - 12L
1,223 SR
Queue Stats
28W - 40L
1,218 Elo+
Solo
Susano
Susano
ZZDARKZZ5946
Susano
Level 16
God Stats
14W - 17L
1,268 SR
Queue Stats
88W - 85L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daddy Aizen
Cthulhu
12
0 / 7 / 6
7,634
509
8,130
14,224
5,557
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Infernal_Helix
Discordia
14
4 / 0 / 2
8,958
597
3,771
3,123
990
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Lil Splash14
Nemesis
13
4 / 0 / 3
8,929
595
7,521
9,550
3,095
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
9 / 0 / 1
8,409
561
6,317
4,115
1,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
14
0 / 1 / 3
8,492
566
3,088
8,478
6,627
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Nylahjames
Chang'e
9
3 / 5 / 2
6,437
429
5,735
9,473
3,240
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
PhoenixHealer
Tsukuyomi
12
1 / 1 / 1
7,604
507
2,675
7,142
2,210
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
SharpHog4078
Heimdallr
10
1 / 5 / 3
6,497
433
6,853
10,980
3,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 0
7,280
485
3,666
6,412
2,345
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
11
1 / 3 / 1
6,518
435
1,582
7,860
3,360
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
7
8
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Daddy Aizen
Cthulhu
0
7
6
0.43
W
Discordia
Infernal_Helix
Discordia
4
0
2
5
W
Nemesis
Lil Splash14
Nemesis
4
0
3
5.5
L
Chang'e
Nylahjames
Chang'e
3
5
2
0.8
L
Tsukuyomi
PhoenixHealer
Tsukuyomi
1
1
1
1.5
L
Heimdallr
SharpHog4078
Heimdallr
1
5
3
0.5
L
1
3
0
0.33
L
Susano
1
3
1
0.5
W
9
0
1
9.5
W
Bellona
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,827
Damage
20,511
39,490
Taken
41,867
17,663
Mitigated
14,742
14,519
Healing
9,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Daddy Aizen
Cthulhu
8,130
1,363
83
3,750
14,224
5,557
710
3,928
10,296
38,958
0
W
Discordia
Infernal_Helix
Discordia
3,771
313
0
1,492
3,123
990
1,601
0
3,081
46,770
0
W
Nemesis
Lil Splash14
Nemesis
7,521
3,330
0
4,642
9,550
3,095
0
837
8,713
0
56,986
L
Chang'e
Nylahjames
Chang'e
5,735
1,073
854
2,376
9,473
3,240
0
3,654
5,819
16,055
0
L
Tsukuyomi
PhoenixHealer
Tsukuyomi
2,675
612
0
3,824
7,142
2,210
288
588
6,554
0
45,681
L
Heimdallr
SharpHog4078
Heimdallr
6,853
2,309
0
678
10,980
3,587
0
4,601
6,379
0
33,262
L
3,666
960
0
1,448
6,412
2,345
432
1,005
5,257
32,547
0
L
Susano
1,582
784
0
272
7,860
3,360
0
2,053
5,782
0
22,074
W
6,317
1,496
0
2,163
4,115
1,394
2,302
1,094
3,021
0
25,192
W
Bellona
3,088
647
0
2,389
8,478
6,627
542
3,542
4,936
0
37,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,422
Gold Earned
34,336
354
Minions Killed
259
0
Camps Cleared
0
1,504,626
Distance Traveled
1,257,137
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,634
509
62
4
0
332,574
0
W
Discordia
8,958
597
82
5
0
294,787
3
W
Nemesis
8,929
595
81
5
0
376,216
1
L
Chang'e
6,437
429
18
1
0
241,966
0
L
Tsukuyomi
7,604
507
89
6
0
295,534
3
L
Heimdallr
6,497
433
60
4
0
295,346
3
L
Anubis
7,280
485
53
4
0
182,711
0
L
Susano
6,518
435
39
3
0
241,580
0
W
Neith
8,409
561
46
3
0
252,166
1
W
Bellona
8,492
566
83
6
0
248,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role