Player Matchup

Arachne
Arachne
Fear itself2062
Arachne
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,780 Elo+
Solo
Neith
Neith
RarefiedAphid23
Neith
Level 25
God Stats
45W - 33L
1,580 SR
Queue Stats
49W - 35L
1,671 Elo+
Solo
Fenrir
Fenrir
Real DS1
Fenrir
Level 17
God Stats
5W - 2L
1,509 SR
Queue Stats
43W - 18L
1,739 Elo+
Solo
Discordia
Discordia
mangozun
Discordia
Level 24
God Stats
7W - 4L
1,666 SR
Queue Stats
46W - 47L
1,619 Elo+
Solo
Ullr
Ullr
ogimperfectv2
Ullr
Level 28
God Stats
51W - 12L
1,951 SR
Queue Stats
127W - 50L
1,836 Elo+
Solo
Team Averages
Level 21
1,641 SR
1,729 Elo+

VS

Team Averages
Level 23
1,585 SR
1,613 Elo+
Nemesis
Nemesis
Gio Cassimani
Nemesis
Level 25
God Stats
10W - 8L
1,720 SR
Queue Stats
249W - 185L
1,654 Elo+
Solo
Thor
Thor
Opp-Wash
Thor
Level 12
God Stats
2W - 2L
1,637 SR
Queue Stats
24W - 15L
1,491 Elo+
Solo
Jing Wei
Jing Wei
PlainMiIk
Jing Wei
Level 29
God Stats
19W - 28L
1,564 SR
Queue Stats
136W - 156L
1,533 Elo+
Solo
Merlin
Merlin
Reyes420_
Merlin
Level 26
God Stats
11W - 8L
1,764 SR
Queue Stats
113W - 76L
1,705 Elo+
Solo
Anubis
Anubis
jiHADES
Anubis
Level 23
God Stats
2W - 5L
1,242 SR
Queue Stats
156W - 151L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
4,106
821
1,666
3,325
778
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

6
1 / 0 / 0
3,492
698
1,331
1,588
359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Real DS1
Fenrir
4
0 / 0 / 1
3,169
634
319
2,708
761
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Discordia
mangozun
Discordia
6
3 / 0 / 2
4,177
835
1,361
1,239
265
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 1
3,933
787
1,847
2,146
466
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
5
0 / 2 / 0
3,120
624
1,441
3,695
1,159
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
4
0 / 2 / 0
3,189
638
330
3,051
729
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jing Wei
PlainMiIk
Jing Wei
5
0 / 1 / 0
3,074
615
641
998
129
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Reyes420_
Merlin
5
0 / 0 / 0
3,087
617
1,856
1,498
208
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
jiHADES
Anubis
2
0 / 2 / 0
2,714
543
395
1,319
506
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
7
Kills
0
0
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Nemesis
0
2
0
0
L
Thor
0
2
0
0
L
Jing Wei
PlainMiIk
Jing Wei
0
1
0
0
W
1
0
0
1
W
Fenrir
Real DS1
Fenrir
0
0
1
0.5
L
Merlin
Reyes420_
Merlin
0
0
0
0
L
Anubis
jiHADES
Anubis
0
2
0
0
W
Discordia
mangozun
Discordia
3
0
2
4
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,524
Damage
4,663
11,006
Taken
10,561
2,629
Mitigated
2,731
5,501
Healing
3,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,666
1,360
0
1,734
3,325
778
0
264
3,061
0
16,033
L
Nemesis
1,441
413
0
1,482
3,695
1,159
0
193
3,502
0
8,330
L
Thor
330
120
0
982
3,051
729
0
594
2,457
0
10,280
L
Jing Wei
PlainMiIk
Jing Wei
641
202
0
0
998
129
0
0
998
0
7,203
W
1,331
679
0
1,305
1,588
359
0
702
886
0
14,633
W
Fenrir
Real DS1
Fenrir
319
0
0
915
2,708
761
0
763
1,945
0
6,621
L
Merlin
Reyes420_
Merlin
1,856
217
0
935
1,498
208
0
252
1,246
12,846
0
L
Anubis
jiHADES
Anubis
395
0
0
237
1,319
506
0
322
997
4,040
0
W
Discordia
mangozun
Discordia
1,361
104
0
484
1,239
265
0
522
717
12,716
0
W
1,847
868
0
1,063
2,146
466
0
0
1,971
0
14,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,877
Gold Earned
15,184
139
Minions Killed
82
0
Camps Cleared
0
458,976
Distance Traveled
407,865
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,106
821
37
7
0
109,620
2
L
Nemesis
3,120
624
9
2
0
101,752
1
L
Thor
3,189
638
25
5
0
96,385
1
L
Jing Wei
3,074
615
19
4
0
97,108
0
W
Neith
3,492
698
34
7
0
88,700
2
W
Fenrir
3,169
634
13
3
0
99,490
1
L
Merlin
3,087
617
18
4
0
79,918
1
L
Anubis
2,714
543
11
2
0
32,702
0
W
Discordia
4,177
835
24
5
0
92,629
1
W
Ullr
3,933
787
31
6
0
68,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role