Player Matchup

Tsukuyomi
Tsukuyomi
GuardianNotor
Tsukuyomi
Level 62
God Stats
27W - 16L
1,629 SR
Queue Stats
115W - 147L
1,381 Elo+
Party 1
Hun Batz
Hun Batz
Sad Flamingo999
Hun Batz
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,481 Elo+
Party 1
Fenrir
Fenrir
shadow_wolfxx19
Fenrir
Level 14
God Stats
12W - 18L
1,536 SR
Queue Stats
117W - 153L
1,391 Elo+
Party 1
Team Averages
Level 55
1,555 SR
1,418 Elo+

VS

Team Averages
Level 8
1,435 SR
1,288 Elo+
Sol
Sol
BraveOne12345
Sol
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sol Ailurus
Cthulhu
Level 8
God Stats
2W - 4L
1,305 SR
Queue Stats
44W - 41L
1,248 Elo+
Party 2
Fenrir
Fenrir
Zeroaras
Fenrir
Level 9
God Stats
2W - 6L
1,500 SR
Queue Stats
118W - 98L
1,118 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GuardianNotor
Tsukuyomi
15
12 / 1 / 15
11,669
834
15,754
8,245
4,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
14
10 / 3 / 11
10,888
778
10,260
8,785
3,240
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 1 / 19
10,719
766
6,400
9,545
3,770
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 3
8,717
623
6,011
10,914
3,185
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Sol Ailurus
Cthulhu
10
0 / 9 / 3
7,892
564
4,642
14,400
9,111
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Zeroaras
Fenrir
11
3 / 9 / 1
8,919
637
5,272
14,036
6,036
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
27
Kills
4
5
Deaths
27
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
Tsukuyomi
GuardianNotor
Tsukuyomi
12
1
15
19.5
W
Hun Batz
10
3
11
5.17
L
Cthulhu
Sol Ailurus
Cthulhu
0
9
3
0.17
L
Fenrir
Zeroaras
Fenrir
3
9
1
0.39
W
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,414
Damage
15,925
26,575
Taken
39,350
11,841
Mitigated
18,332
5,761
Healing
2,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,011
2,544
0
1,298
10,914
3,185
514
0
10,857
21,492
0
W
Tsukuyomi
GuardianNotor
Tsukuyomi
15,754
5,352
0
1,382
8,245
4,831
277
3,048
5,122
0
46,910
W
Hun Batz
10,260
3,177
0
570
8,785
3,240
1,327
3,795
4,890
0
34,058
L
Cthulhu
Sol Ailurus
Cthulhu
4,642
308
0
263
14,400
9,111
230
0
14,400
20,008
0
L
Fenrir
Zeroaras
Fenrir
5,272
1,089
0
1,127
14,036
6,036
0
0
13,853
0
22,781
W
6,400
2,544
0
3,809
9,545
3,770
396
3,612
5,783
0
47,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,276
Gold Earned
25,528
156
Minions Killed
96
0
Camps Cleared
0
785,487
Distance Traveled
559,832
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,717
623
35
3
0
187,372
0
W
Tsukuyomi
11,669
834
48
3
0
285,528
1
W
Hun Batz
10,888
778
35
3
0
233,467
0
L
Cthulhu
7,892
564
25
2
0
181,498
0
L
Fenrir
8,919
637
36
3
0
190,962
0
W
Fenrir
10,719
766
73
5
0
266,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role