Player Matchup

Fenrir
Fenrir
LDN Finesse Kid
Fenrir
Level 27
God Stats
6W - 9L
1,583 SR
Queue Stats
127W - 146L
1,353 Elo+
Party 1
The Morrigan
The Morrigan
PKMN SnorIax
The Morrigan
Level 16
God Stats
1W - 1L
1,731 SR
Queue Stats
44W - 54L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
S2N God8022
Cthulhu
Level 17
God Stats
11W - 16L
1,380 SR
Queue Stats
78W - 112L
1,142 Elo+
Party 1
Team Averages
Level 20
1,564 SR
1,307 Elo+

VS

Team Averages
Level 39
1,551 SR
1,390 Elo+
Kukulkan
Kukulkan
Lifedrains
Kukulkan
Level 28
God Stats
2W - 0L
1,862 SR
Queue Stats
2W - 6L
1,156 Elo+
Party 2
Ymir
Ymir
n3on STK
Ymir
Level 26
God Stats
20W - 13L
1,675 SR
Queue Stats
63W - 51L
1,504 Elo+
Party 2
Tsukuyomi
Tsukuyomi
yeetgodadam
Tsukuyomi
Level 63
God Stats
1W - 4L
1,117 SR
Queue Stats
212W - 211L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 3
9,931
552
7,067
20,486
8,606
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
PKMN SnorIax
The Morrigan
15
6 / 10 / 0
12,064
670
14,878
11,172
3,568
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
S2N God8022
Cthulhu
14
1 / 7 / 5
11,743
652
8,154
22,814
21,206
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lifedrains
Kukulkan
15
7 / 2 / 12
12,736
708
12,973
9,368
6,552
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
17
11 / 0 / 14
13,676
760
10,698
15,210
11,194
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
yeetgodadam
Tsukuyomi
16
9 / 7 / 11
13,231
735
19,636
16,547
7,807
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
8
Kills
27
27
Deaths
9
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
W
Kukulkan
Lifedrains
Kukulkan
7
2
12
6.5
L
The Morrigan
PKMN SnorIax
The Morrigan
6
10
0
0.6
L
Cthulhu
S2N God8022
Cthulhu
1
7
5
0.5
W
Ymir
11
0
14
18
W
Tsukuyomi
yeetgodadam
Tsukuyomi
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,099
Damage
43,307
54,472
Taken
41,125
33,380
Mitigated
25,553
3,660
Healing
3,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,067
699
0
1,855
20,486
8,606
0
9,165
10,601
0
12,657
W
Kukulkan
Lifedrains
Kukulkan
12,973
1,256
0
600
9,368
6,552
1,149
5,616
3,727
54,333
0
L
The Morrigan
PKMN SnorIax
The Morrigan
14,878
1,843
0
1,695
11,172
3,568
0
2,669
8,109
56,706
2,921
L
Cthulhu
S2N God8022
Cthulhu
8,154
523
110
0
22,814
21,206
0
10,780
11,103
37,684
0
W
Ymir
10,698
1,598
0
525
15,210
11,194
502
6,445
8,765
20,676
0
W
Tsukuyomi
yeetgodadam
Tsukuyomi
19,636
4,880
0
1,950
16,547
7,807
640
8,712
7,835
0
70,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,738
Gold Earned
39,643
143
Minions Killed
177
0
Camps Cleared
0
840,908
Distance Traveled
966,441
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,931
552
15
1
0
289,558
0
W
Kukulkan
12,736
708
88
5
0
308,050
0
L
The Morrigan
12,064
670
77
4
0
242,424
1
L
Cthulhu
11,743
652
51
3
0
308,926
0
W
Ymir
13,676
760
26
1
0
332,756
0
W
Tsukuyomi
13,231
735
63
4
0
325,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role