Player Matchup

Anubis
Anubis
DancerTank
Anubis
Level 65
God Stats
6W - 6L
1,599 SR
Queue Stats
106W - 141L
1,297 Elo+
Party 1
Cthulhu
Cthulhu
LH Apollo
Cthulhu
Level 86
God Stats
3W - 2L
1,331 SR
Queue Stats
69W - 38L
1,704 Elo+
Party 1
Ymir
Ymir
Nozlokin
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 45L
1,505 Elo+
Party 1
Anhur
Anhur
PinkNipsYT
Anhur
Level 97
God Stats
7W - 14L
1,466 SR
Queue Stats
178W - 181L
1,442 Elo+
Party 1
Pele
Pele
Zachattackko
Pele
Level 18
God Stats
5W - 13L
1,387 SR
Queue Stats
100W - 127L
1,305 Elo+
Party 1
Team Averages
Level 57
1,456 SR
1,450 Elo+

VS

Team Averages
Level 79
1,656 SR
1,530 Elo+
Guan Yu
Guan Yu
CR20 Christian
Guan Yu
Level 147
God Stats
17W - 8L
1,709 SR
Queue Stats
166W - 177L
1,550 Elo+
Party 2
Fenrir
Fenrir
LilSaltyDude
Fenrir
Level 69
God Stats
92W - 69L
1,568 SR
Queue Stats
647W - 691L
1,542 Elo+
Party 3
Sol
Sol
Paco FX
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,509 Elo+
Party 2
Baron Samedi
Baron Samedi
TrueMilkMan7240
Baron Samedi
Level 28
God Stats
37W - 20L
1,632 SR
Queue Stats
183W - 160L
1,514 Elo+
Party 3
Raijin
Raijin
l5MichaelAngelo
Raijin
Level 146
God Stats
8W - 6L
1,870 SR
Queue Stats
184W - 191L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DancerTank
Anubis
14
3 / 6 / 1
8,307
489
8,392
11,829
4,640
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
LH Apollo
Cthulhu
15
1 / 3 / 1
9,095
535
13,601
16,698
11,919
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ymir
11
1 / 8 / 2
7,398
435
3,294
13,223
5,234
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anhur
13
2 / 5 / 1
7,869
463
5,794
9,376
2,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 7 / 2
7,659
451
5,084
16,812
4,266
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 12
8,925
525
5,783
12,400
6,144
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
16
11 / 1 / 7
10,897
641
14,494
13,825
5,412
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
16
1 / 0 / 2
9,850
579
7,800
13,119
4,594
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
TrueMilkMan7240
Baron Samedi
16
7 / 4 / 9
10,096
594
13,132
10,972
4,289
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 1 / 7
9,469
557
11,592
7,947
2,905
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
8
Kills
29
29
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
Anubis
DancerTank
Anubis
3
6
1
0.58
L
Cthulhu
LH Apollo
Cthulhu
1
3
1
0.5
W
Fenrir
11
1
7
14.5
L
Ymir
1
8
2
0.25
W
Sol
1
0
2
2
L
Anhur
2
5
1
0.5
W
Baron Samedi
TrueMilkMan7240
Baron Samedi
7
4
9
2.88
L
1
7
2
0.29
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,165
Damage
52,801
67,938
Taken
58,263
28,322
Mitigated
23,344
17,075
Healing
31,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,783
954
2,452
5,990
12,400
6,144
596
2,430
9,945
0
29,264
L
Anubis
DancerTank
Anubis
8,392
251
0
3,835
11,829
4,640
0
5,512
6,317
46,595
0
L
Cthulhu
LH Apollo
Cthulhu
13,601
1,478
0
6,682
16,698
11,919
0
8,381
8,317
67,702
0
W
Fenrir
14,494
3,402
0
6,053
13,825
5,412
920
5,118
8,607
0
62,490
L
Ymir
3,294
668
198
552
13,223
5,234
0
7,073
6,150
25,907
0
W
Sol
7,800
2,982
0
10,098
13,119
4,594
3,811
8,454
4,040
66,884
0
L
Anhur
5,794
2,055
0
750
9,376
2,263
966
4,399
4,977
0
42,445
W
Baron Samedi
TrueMilkMan7240
Baron Samedi
13,132
1,465
1,000
3,657
10,972
4,289
1,751
5,195
5,736
50,367
0
L
5,084
1,248
0
5,058
16,812
4,266
0
7,159
9,653
0
42,244
W
11,592
1,958
0
2,636
7,947
2,905
679
3,274
4,648
51,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,328
Gold Earned
49,237
385
Minions Killed
462
0
Camps Cleared
0
1,540,867
Distance Traveled
1,588,424
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,925
525
41
2
0
378,619
5
L
Anubis
8,307
489
80
5
0
283,573
3
L
Cthulhu
9,095
535
126
7
0
334,771
2
W
Fenrir
10,897
641
86
5
0
372,591
4
L
Ymir
7,398
435
44
3
0
314,026
1
W
Sol
9,850
579
145
9
0
292,493
0
L
Anhur
7,869
463
72
4
0
295,537
2
W
Baron Samedi
10,096
594
95
6
0
261,775
3
L
Pele
7,659
451
63
4
0
312,960
1
W
Raijin
9,469
557
95
6
0
282,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role