Player Matchup

Merlin
Merlin
 
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Faeb1007
Scylla
Level 13
God Stats
4W - 1L
1,755 SR
Queue Stats
8W - 14L
1,097 Elo+
Solo
Nemesis
Nemesis
JoergenThe_3rd
Nemesis
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 44L
902 Elo+
Solo
Chaac
Chaac
emmanuelson06
Chaac
Level 12
God Stats
4W - 10L
1,249 SR
Queue Stats
4W - 11L
1,053 Elo+
Party 2
Hades
Hades
fralukininho
Hades
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,119 Elo+
Party 2
Team Averages
Level 14
1,501 SR
1,134 Elo+

VS

Team Averages
Level 22
1,480 SR
1,219 Elo+
Baron Samedi
Baron Samedi
Dollaz-J
Baron Samedi
Level 26
God Stats
149W - 174L
1,360 SR
Queue Stats
205W - 254L
1,130 Elo+
Solo
Skadi
Skadi
Lacye_hyper
Skadi
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 46L
1,180 Elo+
Party 1
Bakasura
Bakasura
WallEFB
Bakasura
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
jasin2001
Tsukuyomi
Level 28
God Stats
30W - 22L
1,531 SR
Queue Stats
90W - 85L
1,193 Elo+
Party 1
Neith
Neith
nadhir2007
Neith
Level 25
God Stats
4W - 4L
1,510 SR
Queue Stats
87W - 128L
1,091 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
3 / 5 / 3
6,580
470
2,319
6,857
1,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Faeb1007
Scylla
11
9 / 9 / 4
8,069
576
7,666
8,355
2,547
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
2 / 1 / 0
5,794
414
1,360
5,830
1,284
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 4 / 0
7,317
523
7,173
12,005
8,391
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
2 / 7 / 7
6,595
471
6,953
10,192
3,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dollaz-J
Baron Samedi
11
9 / 4 / 8
8,291
592
7,557
9,132
5,855
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
10 / 3 / 5
8,181
584
7,669
5,606
2,612
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bakasura
WallEFB
Bakasura
9
0 / 10 / 3
5,958
426
3,644
9,862
2,927
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
jasin2001
Tsukuyomi
12
5 / 1 / 4
7,746
553
6,199
7,344
2,438
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
11
2 / 4 / 6
7,035
503
7,014
6,806
1,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
52
22
Kills
26
26
Deaths
22
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
3
0.9
W
Baron Samedi
Dollaz-J
Baron Samedi
9
4
8
3.25
L
Scylla
Faeb1007
Scylla
9
9
4
1.22
L
2
1
0
2
W
10
3
5
4.17
W
Bakasura
WallEFB
Bakasura
0
10
3
0.15
L
6
4
0
1.5
L
2
7
7
0.79
W
Tsukuyomi
jasin2001
Tsukuyomi
5
1
4
7
W
Neith
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,471
Damage
32,083
43,239
Taken
38,750
17,966
Mitigated
15,796
7,532
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,319
550
0
777
6,857
1,947
387
1,687
5,115
22,205
0
W
Baron Samedi
Dollaz-J
Baron Samedi
7,557
1,670
470
1,128
9,132
5,855
250
5,116
3,991
28,378
0
L
Scylla
Faeb1007
Scylla
7,666
2,143
0
521
8,355
2,547
742
2,373
5,787
30,333
0
L
1,360
719
0
2,841
5,830
1,284
0
120
5,698
0
19,086
W
7,669
3,547
0
0
5,606
2,612
823
2,541
2,990
0
23,248
W
Bakasura
WallEFB
Bakasura
3,644
2,462
0
1,120
9,862
2,927
675
5,427
4,360
0
12,685
L
7,173
1,811
0
1,295
12,005
8,391
395
249
11,555
0
25,616
L
6,953
2,361
0
2,098
10,192
3,797
263
3,128
6,875
18,619
0
W
Tsukuyomi
jasin2001
Tsukuyomi
6,199
2,159
0
3,339
7,344
2,438
954
1,752
5,517
0
37,703
W
Neith
7,014
3,904
0
1,673
6,806
1,964
2,218
2,102
4,529
0
26,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,355
Gold Earned
37,211
195
Minions Killed
221
0
Camps Cleared
0
1,023,711
Distance Traveled
1,223,566
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,580
470
40
3
0
193,782
6
W
Baron Samedi
8,291
592
38
3
0
217,203
0
L
Scylla
8,069
576
54
4
0
222,417
0
L
Nemesis
5,794
414
38
3
0
154,966
1
W
Skadi
8,181
584
38
3
0
259,540
1
W
Bakasura
5,958
426
33
2
0
243,356
1
L
Chaac
7,317
523
39
3
0
240,705
0
L
Hades
6,595
471
24
2
0
211,841
0
W
Tsukuyomi
7,746
553
63
5
0
275,050
2
W
Neith
7,035
503
49
4
0
228,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role