Player Matchup

Set
Set
Shimmyland
Set
Level 29
God Stats
9W - 9L
1,498 SR
Queue Stats
70W - 72L
1,442 Elo+
Solo
Bacchus
Bacchus
TuzlukMB
Bacchus
Level 124
God Stats
6W - 4L
1,568 SR
Queue Stats
92W - 92L
1,472 Elo+
Party 2
Agni
Agni
ellgriff1298
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,350 Elo+
Solo
Anubis
Anubis
kötükedişero
Anubis
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 21L
1,443 Elo+
Party 2
Jing Wei
Jing Wei
yasjn
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,690 Elo+
Party 2
Team Averages
Level 40
1,513 SR
1,479 Elo+

VS

Team Averages
Level 28
1,505 SR
1,407 Elo+
Pele
Pele
FrankWhite9
Pele
Level 26
God Stats
4W - 4L
1,514 SR
Queue Stats
41W - 29L
1,481 Elo+
Solo
Izanami
Izanami
Raychill
Izanami
Level 54
God Stats
32W - 47L
1,424 SR
Queue Stats
283W - 449L
1,340 Elo+
Party 1
Ra
Ra
TheRealFlavaSava
Ra
Level 8
God Stats
4W - 4L
1,512 SR
Queue Stats
10W - 12L
1,365 Elo+
Party 1
Olorun
Olorun
ThorLokiFrey
Olorun
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
bredechouchou
King Arthur
Level 28
God Stats
6W - 4L
1,576 SR
Queue Stats
82W - 85L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,843
480
956
4,102
1,127
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
TuzlukMB
Bacchus
6
1 / 1 / 0
4,039
505
617
2,789
1,217
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 3 / 0
4,367
546
1,965
3,519
858
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 1 / 0
4,085
511
1,928
1,527
406
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
yasjn
Jing Wei
6
0 / 2 / 0
3,831
479
1,052
3,309
852
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 1
5,866
733
3,043
5,420
1,353
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Raychill
Izanami
8
0 / 0 / 2
4,585
573
1,344
1,049
270
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

8
1 / 1 / 0
4,317
540
1,256
2,521
679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
9
2 / 0 / 0
5,208
651
1,406
2,873
958
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
bredechouchou
King Arthur
8
1 / 1 / 1
4,696
587
1,192
3,685
1,462
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
9
9
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Izanami
Raychill
Izanami
0
0
2
1
L
0
2
0
0
W
1
1
0
1
W
Olorun
2
0
0
2
L
Bacchus
TuzlukMB
Bacchus
1
1
0
1
W
King Arthur
bredechouchou
King Arthur
1
1
1
1.5
L
0
3
0
0
L
1
1
0
1
L
Jing Wei
yasjn
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,518
Damage
8,241
15,246
Taken
15,548
4,460
Mitigated
4,722
3,734
Healing
7,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,043
1,171
0
2,922
5,420
1,353
221
719
4,701
0
28,165
W
Izanami
Raychill
Izanami
1,344
922
50
377
1,049
270
759
44
1,005
0
20,640
L
956
348
0
1,902
4,102
1,127
0
0
4,077
0
14,819
W
1,256
133
183
696
2,521
679
335
573
1,948
13,203
0
W
Olorun
1,406
1,124
0
1,305
2,873
958
1,344
1,601
1,272
26,365
0
L
Bacchus
TuzlukMB
Bacchus
617
0
0
780
2,789
1,217
0
417
2,372
6,265
0
W
King Arthur
bredechouchou
King Arthur
1,192
0
0
1,650
3,685
1,462
314
1,573
2,112
0
16,348
L
1,965
507
0
390
3,519
858
198
1,406
2,088
19,981
0
L
1,928
449
0
412
1,527
406
29
0
1,402
13,697
0
L
Jing Wei
yasjn
Jing Wei
1,052
560
0
250
3,309
852
0
839
2,470
0
16,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,165
Gold Earned
24,672
140
Minions Killed
212
0
Camps Cleared
0
562,294
Distance Traveled
701,006
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,866
733
49
6
0
149,730
1
W
Izanami
4,585
573
48
6
0
140,930
3
L
Set
3,843
480
27
3
0
102,884
0
W
Ra
4,317
540
31
4
0
141,430
3
W
Olorun
5,208
651
54
7
0
112,967
0
L
Bacchus
4,039
505
8
1
0
142,153
2
W
King Arthur
4,696
587
30
4
0
155,949
3
L
Agni
4,367
546
42
5
0
116,912
0
L
Anubis
4,085
511
24
3
0
75,144
1
L
Jing Wei
3,831
479
39
5
0
125,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role