Player Matchup

Ravana
Ravana
 
Ravana
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
AgedSafe
Ymir
Level 126
God Stats
14W - 4L
1,771 SR
Queue Stats
172W - 158L
1,581 Elo+
Party 2
Sol
Sol
GOENJI 117
Sol
Level 132
God Stats
4W - 4L
1,611 SR
Queue Stats
167W - 144L
1,599 Elo+
Party 2
Cupid
Cupid
RenegadeTitan93
Cupid
Level 100
God Stats
8W - 8L
1,569 SR
Queue Stats
96W - 75L
1,603 Elo+
Party 3
Team Averages
Level 125
1,612 SR
1,571 Elo+

VS

Team Averages
Level 108
1,670 SR
1,703 Elo+
Tsukuyomi
Tsukuyomi
Charons Wolf
Tsukuyomi
Level 96
God Stats
4W - 0L
2,047 SR
Queue Stats
7W - 1L
1,714 Elo+
Party 1
Ravana
Ravana
DJ Latin Fire
Ravana
Level 126
God Stats
3W - 1L
1,701 SR
Queue Stats
62W - 23L
1,753 Elo+
Party 1
Ra
Ra
TheGreatShield
Ra
Level 144
God Stats
11W - 3L
1,624 SR
Queue Stats
64W - 32L
1,629 Elo+
Party 1
Cthulhu
Cthulhu
TheToadyOne
Cthulhu
Level 65
God Stats
1W - 0L
1,308 SR
Queue Stats
11W - 3L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
2 / 5 / 2
12,834
675
6,365
12,119
5,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
18
0 / 5 / 6
12,368
651
7,855
17,946
17,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 5 / 3
13,656
719
17,563
22,122
7,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
2 / 7 / 4
12,630
665
8,612
19,077
7,161
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Charons Wolf
Tsukuyomi
20
9 / 5 / 7
14,389
757
21,235
17,570
8,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 10
13,039
686
10,356
10,532
8,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 1 / 9
14,748
776
15,916
11,982
6,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
TheToadyOne
Cthulhu
19
2 / 1 / 15
13,854
729
14,594
18,721
27,907
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
9
Kills
22
22
Deaths
9
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
5
2
0.6
L
Ymir
0
5
6
0.6
W
Tsukuyomi
Charons Wolf
Tsukuyomi
9
5
7
2.5
W
3
2
10
4
L
5
5
3
1.3
L
2
7
4
0.57
W
8
1
9
12.5
W
Cthulhu
TheToadyOne
Cthulhu
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,395
Damage
62,101
71,264
Taken
58,805
37,020
Mitigated
50,886
12,490
Healing
18,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
6,365
1,475
0
2,211
12,119
5,239
515
4,404
7,677
0
46,432
L
Ymir
7,855
799
0
1,000
17,946
17,593
540
7,412
10,353
30,677
0
W
Tsukuyomi
Charons Wolf
Tsukuyomi
21,235
6,187
0
1,232
17,570
8,604
1,656
9,680
7,890
0
60,896
W
10,356
3,234
0
1,430
10,532
8,312
1,094
4,030
6,502
0
26,899
L
17,563
1,385
0
5,356
22,122
7,027
72
10,684
11,174
75,212
0
L
8,612
6,532
252
3,671
19,077
7,161
480
8,396
10,596
0
48,766
W
15,916
2,108
7,847
6,703
11,982
6,063
2,998
6,271
5,711
75,832
0
W
Cthulhu
TheToadyOne
Cthulhu
14,594
434
1,409
354
18,721
27,907
280
5,946
12,775
42,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,488
Gold Earned
56,030
317
Minions Killed
291
17
Camps Cleared
13
1,321,102
Distance Traveled
1,553,093
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,834
675
76
4
8
348,797
3
L
Ymir
12,368
651
56
3
2
336,328
3
W
Tsukuyomi
14,389
757
60
3
3
367,496
1
W
Ravana
13,039
686
31
2
3
393,927
1
L
Sol
13,656
719
108
6
5
343,135
1
L
Cupid
12,630
665
77
4
2
292,842
0
W
Ra
14,748
776
142
7
3
402,554
4
W
Cthulhu
13,854
729
58
3
4
389,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role