Player Matchup

Anhur
Anhur
C0TIC
Anhur
Level 61
God Stats
44W - 38L
1,598 SR
Queue Stats
155W - 160L
1,525 Elo+
Party 2
Hera
Hera
RobinTheHood893
Hera
Level 50
God Stats
12W - 3L
1,844 SR
Queue Stats
33W - 23L
1,489 Elo+
Party 2
Achilles
Achilles
StillChrist
Achilles
Level 83
God Stats
5W - 12L
1,230 SR
Queue Stats
999W - 1,057L
1,424 Elo+
Solo
Team Averages
Level 65
1,557 SR
1,479 Elo+

VS

Team Averages
Level 76
1,531 SR
1,443 Elo+
Susano
Susano
BigBlackShrek
Susano
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 99L
1,468 Elo+
Party 1
Amaterasu
Amaterasu
CurlyMags
Amaterasu
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 194L
1,433 Elo+
Solo
Raijin
Raijin
LigmaGherkin
Raijin
Level 60
God Stats
22W - 7L
1,592 SR
Queue Stats
130W - 92L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
C0TIC
Anhur
17
12 / 3 / 5
13,560
798
19,495
18,473
7,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 4 / 11
11,916
701
15,868
10,163
3,740
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
StillChrist
Achilles
15
4 / 4 / 12
12,021
707
11,807
14,377
19,453
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 10 / 5
10,380
611
7,706
16,334
4,797
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
CurlyMags
Amaterasu
13
0 / 7 / 9
10,015
589
7,857
21,962
18,582
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
16
8 / 3 / 1
12,196
717
16,644
18,828
6,145
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
20
Kills
11
11
Deaths
20
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
10
5
0.55
W
Anhur
C0TIC
Anhur
12
3
5
4.83
L
Amaterasu
CurlyMags
Amaterasu
0
7
9
0.64
L
Raijin
8
3
1
2.83
W
4
4
11
2.38
W
Achilles
StillChrist
Achilles
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,170
Damage
32,207
43,013
Taken
57,124
30,269
Mitigated
29,524
15,208
Healing
11,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,706
435
544
1,185
16,334
4,797
75
4,606
11,728
0
28,924
W
Anhur
C0TIC
Anhur
19,495
12,578
219
9,382
18,473
7,076
2,274
7,549
10,674
0
56,813
L
Amaterasu
CurlyMags
Amaterasu
7,857
2,535
0
2,746
21,962
18,582
0
6,245
15,717
0
25,323
L
Raijin
16,644
784
429
6,517
18,828
6,145
51
6,005
12,823
79,177
0
W
15,868
2,992
1,106
2,682
10,163
3,740
548
4,030
6,008
64,061
0
W
Achilles
StillChrist
Achilles
11,807
4,281
0
1,819
14,377
19,453
451
5,101
9,123
946
42,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,497
Gold Earned
32,591
194
Minions Killed
171
0
Camps Cleared
0
953,469
Distance Traveled
909,378
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,380
611
32
2
0
279,227
2
W
Anhur
13,560
798
72
4
0
298,845
0
L
Amaterasu
10,015
589
29
2
0
324,693
0
L
Raijin
12,196
717
110
6
0
305,458
2
W
Hera
11,916
701
73
4
0
321,539
3
W
Achilles
12,021
707
49
3
0
333,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role