Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Chry1926-0_0
Baron Samedi
Level 61
God Stats
60W - 67L
1,462 SR
Queue Stats
205W - 223L
1,368 Elo+
Party 1
Sobek
Sobek
Petter Ous
Sobek
Level 32
God Stats
12W - 17L
1,499 SR
Queue Stats
59W - 83L
1,402 Elo+
Solo
Team Averages
Level 60
1,487 SR
1,423 Elo+

VS

Team Averages
Level 112
1,485 SR
1,461 Elo+
Fafnir
Fafnir
De4dNek0
Fafnir
Level 125
God Stats
6W - 5L
1,464 SR
Queue Stats
41W - 38L
1,397 Elo+
Party 2
Cabrakan
Cabrakan
FaintColt640754
Cabrakan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 44L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
Zoinks Doink
Sylvanus
Level 87
God Stats
4W - 3L
1,492 SR
Queue Stats
21W - 15L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
13 / 8 / 13
19,502
697
26,305
32,427
28,231
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Chry1926-0_0
Baron Samedi
20
8 / 8 / 13
17,984
642
31,784
24,924
24,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
20
6 / 1 / 21
18,253
652
32,389
29,853
47,468
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
De4dNek0
Fafnir
19
9 / 11 / 6
17,858
638
27,100
42,176
39,648
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
19
4 / 11 / 10
16,301
582
24,168
35,982
36,649
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
Zoinks Doink
Sylvanus
20
4 / 5 / 11
17,620
629
19,230
30,641
43,184
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
44
27
Kills
17
17
Deaths
27
47
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
8
13
2.44
W
Baron Samedi
Chry1926-0_0
Baron Samedi
8
8
13
1.81
L
Fafnir
De4dNek0
Fafnir
9
11
6
1.09
L
Cabrakan
4
11
10
0.82
W
Sobek
6
1
21
16.5
L
Sylvanus
Zoinks Doink
Sylvanus
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,478
Damage
70,498
87,204
Taken
108,799
100,055
Mitigated
119,481
43,347
Healing
34,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
26,305
7,736
0
9,758
32,427
28,231
1,648
25,734
6,693
135
73,830
W
Baron Samedi
Chry1926-0_0
Baron Samedi
31,784
2,348
7,551
6,913
24,924
24,356
336
20,643
4,281
120,429
0
L
Fafnir
De4dNek0
Fafnir
27,100
7,705
0
5,084
42,176
39,648
553
25,488
16,688
67,362
0
L
Cabrakan
24,168
2,320
0
3,939
35,982
36,649
401
18,816
17,166
77,552
0
W
Sobek
32,389
2,312
1,949
17,176
29,853
47,468
384
24,820
5,033
79,824
0
L
Sylvanus
Zoinks Doink
Sylvanus
19,230
4,021
13,816
11,521
30,641
43,184
494
20,008
10,633
51,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,739
Gold Earned
51,779
261
Minions Killed
194
0
Camps Cleared
0
1,431,562
Distance Traveled
1,145,998
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
19,502
697
71
3
0
475,935
3
W
Baron Samedi
17,984
642
120
4
0
419,662
2
L
Fafnir
17,858
638
52
2
0
398,644
1
L
Cabrakan
16,301
582
76
3
0
393,382
5
W
Sobek
18,253
652
70
3
0
535,965
5
L
Sylvanus
17,620
629
66
2
0
353,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role