Player Matchup

Achilles
Achilles
Chazmania
Achilles
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,603 Elo+
Solo
Bakasura
Bakasura
FiendCelery40
Bakasura
Level 8
God Stats
5W - 7L
1,564 SR
Queue Stats
6W - 11L
1,343 Elo+
Solo
Fenrir
Fenrir
Perc8453
Fenrir
Level 13
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Skimmy19
Rama
Level 29
God Stats
7W - 17L
1,483 SR
Queue Stats
144W - 138L
1,564 Elo+
Solo
Nemesis
Nemesis
spencaa2482
Nemesis
Level 13
God Stats
15W - 13L
1,534 SR
Queue Stats
69W - 96L
1,446 Elo+
Solo
Team Averages
Level 15
1,551 SR
1,491 Elo+

VS

Team Averages
Level 20
1,684 SR
1,576 Elo+
Skadi
Skadi
Astralys13
Skadi
Level 18
God Stats
14W - 11L
1,615 SR
Queue Stats
22W - 27L
1,503 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CrankyLlama
Tsukuyomi
Level 27
God Stats
2W - 4L
1,700 SR
Queue Stats
49W - 43L
1,491 Elo+
Party 2
Bellona
Bellona
Dankest4life
Bellona
Level 7
God Stats
3W - 1L
1,763 SR
Queue Stats
3W - 1L
1,700 Elo+
Party 1
Hera
Hera
KittenSurprise
Hera
Level 41
God Stats
9W - 15L
1,842 SR
Queue Stats
94W - 91L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
SirVowa
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chazmania
Achilles
4
0 / 3 / 1
6,453
269
63
2,281
162
Bakasura
FiendCelery40
Bakasura
14
2 / 11 / 2
9,270
386
3,781
24,376
8,562
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Perc8453
Fenrir
8
1 / 4 / 2
7,618
317
2,703
7,726
2,083
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
20
14 / 6 / 2
14,899
621
29,478
30,162
10,456
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
spencaa2482
Nemesis
16
4 / 11 / 4
10,485
437
8,311
20,947
7,121
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
3 / 6 / 6
12,713
530
6,006
11,375
5,009
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
CrankyLlama
Tsukuyomi
20
12 / 1 / 9
17,410
725
21,223
15,573
7,771
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
Dankest4life
Bellona
19
6 / 3 / 7
13,306
554
8,249
14,848
19,365
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
11 / 3 / 8
15,103
629
26,616
17,785
10,034
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
SirVowa
Cthulhu
18
1 / 8 / 3
13,476
562
6,506
17,871
22,062
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
21
Kills
33
35
Deaths
21
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Skadi
3
6
6
1
L
Achilles
Chazmania
Achilles
0
3
1
0.17
W
Tsukuyomi
CrankyLlama
Tsukuyomi
12
1
9
16.5
W
Bellona
Dankest4life
Bellona
6
3
7
3.17
L
Bakasura
FiendCelery40
Bakasura
2
11
2
0.27
W
11
3
8
5
L
Fenrir
Perc8453
Fenrir
1
4
2
0.5
W
Cthulhu
SirVowa
Cthulhu
1
8
3
0.31
L
Rama
14
6
2
2.5
L
Nemesis
spencaa2482
Nemesis
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,336
Damage
68,600
85,492
Taken
77,452
28,384
Mitigated
64,241
17,098
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
6,006
3,327
0
1,636
11,375
5,009
4,391
0
11,305
153
41,957
L
Achilles
Chazmania
Achilles
63
0
0
0
2,281
162
0
189
2,092
0
183
W
Tsukuyomi
CrankyLlama
Tsukuyomi
21,223
4,273
0
6,053
15,573
7,771
2,322
0
14,517
0
175,162
W
Bellona
Dankest4life
Bellona
8,249
2,726
0
1,793
14,848
19,365
2,385
0
14,731
0
43,903
L
Bakasura
FiendCelery40
Bakasura
3,781
3,175
0
4,188
24,376
8,562
616
11,511
12,778
0
22,709
W
26,616
6,535
85
8,646
17,785
10,034
3,711
0
17,645
107,735
0
L
Fenrir
Perc8453
Fenrir
2,703
983
0
505
7,726
2,083
0
2,577
5,049
0
10,969
W
Cthulhu
SirVowa
Cthulhu
6,506
302
0
190
17,871
22,062
2,852
0
17,816
54,605
0
L
Rama
29,478
26,057
0
8,824
30,162
10,456
2,429
14,565
15,306
0
113,387
L
Nemesis
spencaa2482
Nemesis
8,311
3,591
0
3,581
20,947
7,121
0
4,380
16,321
0
37,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,725
Gold Earned
72,008
305
Minions Killed
642
0
Camps Cleared
0
1,515,019
Distance Traveled
2,093,995
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,713
530
83
3
0
378,714
2
L
Achilles
6,453
269
0
0
0
25,641
0
W
Tsukuyomi
17,410
725
215
9
0
540,656
0
W
Bellona
13,306
554
75
3
0
375,062
0
L
Bakasura
9,270
386
59
2
0
499,468
4
W
Hera
15,103
629
164
7
0
405,693
1
L
Fenrir
7,618
317
13
1
0
218,936
0
W
Cthulhu
13,476
562
105
4
0
393,870
0
L
Rama
14,899
621
181
8
0
353,803
0
L
Nemesis
10,485
437
52
2
0
417,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role