Player Matchup

Set
Set
GAMER_OF_THE_YEA
Set
Level 122
God Stats
0W - 3L
1,305 SR
Queue Stats
178W - 191L
1,410 Elo+
Party 2
Sobek
Sobek
Havoc50420
Sobek
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
184W - 170L
1,630 Elo+
Solo
Heimdallr
Heimdallr
Mad May Sun
Heimdallr
Level 124
God Stats
1W - 2L
1,178 SR
Queue Stats
53W - 56L
1,477 Elo+
Solo
Neith
Neith
TheMonkeysFist
Neith
Level 118
God Stats
0W - 2L
1,552 SR
Queue Stats
113W - 110L
1,547 Elo+
Solo
Hel
Hel
TheSaucemeister
Hel
Level 88
God Stats
15W - 7L
1,643 SR
Queue Stats
494W - 484L
1,496 Elo+
Party 2
Team Averages
Level 115
1,436 SR
1,512 Elo+

VS

Team Averages
Level 109
1,528 SR
1,496 Elo+
Sylvanus
Sylvanus
I SLAPPED A COP
Sylvanus
Level 69
God Stats
1W - 2L
1,294 SR
Queue Stats
46W - 55L
1,463 Elo+
Solo
Chiron
Chiron
TaylorGilbert
Chiron
Level 104
God Stats
16W - 9L
1,656 SR
Queue Stats
708W - 675L
1,516 Elo+
Party 1
Agni
Agni
UnstableVortecks
Agni
Level 160
God Stats
12W - 5L
1,682 SR
Queue Stats
446W - 486L
1,534 Elo+
Solo
Vulcan
Vulcan
four2wenty
Vulcan
Level 105
God Stats
2W - 1L
1,701 SR
Queue Stats
32W - 44L
1,457 Elo+
Solo
He Bo
He Bo
snowghost247
He Bo
Level 109
God Stats
6W - 12L
1,305 SR
Queue Stats
778W - 768L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 14
10,290
605
15,403
22,106
8,449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
16
1 / 7 / 14
10,746
632
12,973
29,880
33,657
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Mad May Sun
Heimdallr
19
7 / 7 / 12
12,361
727
21,830
20,329
11,049
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

20
8 / 3 / 10
12,303
724
16,867
14,860
6,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 6 / 15
11,815
695
10,063
23,476
9,578
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
4 / 2 / 16
12,909
759
13,316
16,263
17,783
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 6 / 12
13,435
790
25,040
21,954
8,561
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 7 / 12
13,023
766
22,759
16,576
5,682
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vulcan
four2wenty
Vulcan
20
7 / 2 / 14
13,373
787
25,652
14,469
7,191
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 7 / 8
10,813
636
9,044
18,089
6,062
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
91
23
Kills
29
29
Deaths
24
65
Assists
62
Player
Kills
Deaths
Assists
KDA
L
2
6
14
1.5
L
Sobek
1
7
14
1.14
W
Sylvanus
4
2
16
6
L
Heimdallr
Mad May Sun
Heimdallr
7
7
12
1.86
W
9
6
12
2.5
L
8
3
10
4.33
L
5
6
15
2.08
W
6
7
12
1.71
W
Vulcan
four2wenty
Vulcan
7
2
14
7
W
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,136
Damage
95,811
110,651
Taken
87,351
68,956
Mitigated
45,279
57,593
Healing
43,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,403
4,587
1,513
2,597
22,106
8,449
1,108
14,711
7,395
0
23,224
L
Sobek
12,973
843
1,555
6,856
29,880
33,657
189
17,126
12,754
25,612
0
W
Sylvanus
13,316
2,990
11,880
7,955
16,263
17,783
450
5,833
10,430
22,238
0
L
Heimdallr
Mad May Sun
Heimdallr
21,830
4,487
2,452
1,633
20,329
11,049
1,335
11,971
8,358
0
38,740
W
25,040
7,311
3,397
8,532
21,954
8,561
2,801
5,913
15,999
0
50,835
L
16,867
8,303
1,346
4,195
14,860
6,223
1,390
9,305
5,555
0
44,589
L
10,063
244
23,195
12,251
23,476
9,578
51
17,658
5,818
19,785
0
W
22,759
2,402
840
2,243
16,576
5,682
620
2,950
13,623
38,075
0
W
Vulcan
four2wenty
Vulcan
25,652
7,346
131
1,468
14,469
7,191
792
5,077
9,392
51,172
0
W
9,044
316
2,588
4,731
18,089
6,062
1,044
3,263
14,826
21,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,515
Gold Earned
63,553
187
Minions Killed
167
0
Camps Cleared
0
1,456,092
Distance Traveled
1,517,581
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,290
605
19
1
0
293,623
0
L
Sobek
10,746
632
20
1
0
293,669
2
W
Sylvanus
12,909
759
14
1
0
284,048
2
L
Heimdallr
12,361
727
44
3
0
292,010
0
W
Chiron
13,435
790
34
2
0
298,954
1
L
Neith
12,303
724
70
4
0
254,339
0
L
Hel
11,815
695
34
2
0
322,451
1
W
Agni
13,023
766
32
2
0
326,666
1
W
Vulcan
13,373
787
58
3
0
327,237
0
W
He Bo
10,813
636
29
2
0
280,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role