Player Matchup

Heimdallr
Heimdallr
AresNA
Heimdallr
Level 5
God Stats
1W - 3L
1,727 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SpectreRPRS
Cthulhu
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,434 Elo+
Party 1
Nemesis
Nemesis
nF Nature
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,323 Elo+
Solo
Team Averages
Level 23
1,576 SR
1,419 Elo+

VS

Team Averages
Level 12
1,459 SR
1,337 Elo+
Tyr
Tyr
Sterben163
Tyr
Level 15
God Stats
1W - 6L
1,378 SR
Queue Stats
7W - 35L
1,111 Elo+
Party 2
Zeus
Zeus
YetiSahn
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,834 Elo+
Solo
Nemesis
Nemesis
stormlord1819
Nemesis
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 38L
1,067 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AresNA
Heimdallr
14
2 / 9 / 14
11,012
688
7,679
13,735
4,456
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
SpectreRPRS
Cthulhu
16
11 / 7 / 16
13,571
848
17,370
21,777
20,060
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
nF Nature
Nemesis
17
14 / 5 / 9
13,348
834
15,253
14,741
5,728
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 9 / 10
11,848
741
9,783
18,569
7,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
16
12 / 9 / 5
13,261
829
21,658
13,712
4,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
13
3 / 9 / 11
10,251
641
8,455
17,400
15,397
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
47
27
Kills
21
21
Deaths
27
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AresNA
Heimdallr
2
9
14
1
W
Cthulhu
SpectreRPRS
Cthulhu
11
7
16
2.71
L
6
9
10
1.22
L
Zeus
12
9
5
1.61
W
Nemesis
nF Nature
Nemesis
14
5
9
3.7
L
Nemesis
3
9
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,302
Damage
39,896
50,253
Taken
49,681
30,244
Mitigated
27,136
8,790
Healing
4,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AresNA
Heimdallr
7,679
3,712
0
665
13,735
4,456
764
5,033
8,577
0
38,479
W
Cthulhu
SpectreRPRS
Cthulhu
17,370
2,196
967
3,522
21,777
20,060
367
9,237
12,345
42,907
0
L
9,783
3,017
0
1,632
18,569
7,163
0
7,136
11,183
0
30,803
L
Zeus
21,658
2,937
0
1,126
13,712
4,576
0
5,445
8,042
50,890
0
W
Nemesis
nF Nature
Nemesis
15,253
9,589
1,020
2,616
14,741
5,728
1,239
7,469
7,147
1,158
45,614
L
Nemesis
8,455
4,321
0
1,698
17,400
15,397
0
5,219
11,933
0
25,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,931
Gold Earned
35,360
151
Minions Killed
122
0
Camps Cleared
0
750,121
Distance Traveled
830,952
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,012
688
49
3
0
209,562
2
W
Cthulhu
13,571
848
44
3
0
256,821
3
L
Tyr
11,848
741
27
2
0
288,142
0
L
Zeus
13,261
829
61
4
0
213,550
0
W
Nemesis
13,348
834
58
4
0
283,738
0
L
Nemesis
10,251
641
34
2
0
329,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role