Player Matchup

Sol
Sol
SNGL
Sol
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
TaterBabiesHot
Ymir
Level 18
God Stats
9W - 11L
1,374 SR
Queue Stats
119W - 161L
1,350 Elo+
Solo
Neith
Neith
caracol706frito
Neith
Level 7
God Stats
1W - 2L
1,274 SR
Queue Stats
1W - 4L
1,169 Elo+
Solo
Team Averages
Level 14
1,383 SR
1,340 Elo+

VS

Team Averages
Level 12
1,262 SR
1,232 Elo+
Neith
Neith
DragonQuesters
Neith
Level 6
God Stats
0W - 2L
1,329 SR
Queue Stats
1W - 6L
1,195 Elo+
Solo
Kukulkan
Kukulkan
InlandVenus42
Kukulkan
Level 25
God Stats
1W - 3L
1,368 SR
Queue Stats
35W - 50L
1,290 Elo+
Solo
Olorun
Olorun
furioso-ninja176
Olorun
Level 6
God Stats
0W - 1L
1,088 SR
Queue Stats
0W - 2L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
SNGL
Sol
15
12 / 0 / 7
11,549
825
16,930
9,339
6,388
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
11 / 2 / 10
11,704
836
13,526
13,471
8,090
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 5 / 7
8,327
595
2,055
6,725
2,251
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 4
8,959
640
5,980
11,026
3,695
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
InlandVenus42
Kukulkan
12
2 / 7 / 3
8,957
640
5,469
11,795
4,099
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 10 / 2
8,052
575
3,693
13,506
4,766
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
23
Kills
5
7
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Kukulkan
InlandVenus42
Kukulkan
2
7
3
0.5
W
Sol
SNGL
Sol
12
0
7
15.5
W
11
2
10
8
W
0
5
7
0.7
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,511
Damage
15,142
29,535
Taken
36,327
16,729
Mitigated
12,560
6,881
Healing
5,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,980
3,038
0
1,190
11,026
3,695
290
8,786
2,240
0
20,517
L
Kukulkan
InlandVenus42
Kukulkan
5,469
1,405
0
1,018
11,795
4,099
0
10,456
1,339
31,958
0
W
Sol
SNGL
Sol
16,930
3,838
387
3,058
9,339
6,388
470
5,078
4,261
49,556
0
W
13,526
2,361
0
3,039
13,471
8,090
1,052
2,828
10,643
44,283
0
W
2,055
619
0
397
6,725
2,251
1,139
1,325
5,400
0
8,143
L
3,693
2,431
1,098
2,228
13,506
4,766
933
11,234
2,272
17,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,580
Gold Earned
25,968
131
Minions Killed
109
0
Camps Cleared
0
663,846
Distance Traveled
526,564
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,959
640
23
2
0
186,044
2
L
Kukulkan
8,957
640
63
5
0
162,182
1
W
Sol
11,549
825
62
4
0
233,382
0
W
Ymir
11,704
836
57
4
0
199,502
4
W
Neith
8,327
595
12
1
0
230,962
3
L
Olorun
8,052
575
23
2
0
178,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role