Player Matchup

Heimdallr
Heimdallr
AntarcticBog41
Heimdallr
Level 21
God Stats
19W - 21L
1,303 SR
Queue Stats
30W - 37L
1,055 Elo+
Solo
Anubis
Anubis
Ce1estia1archon
Anubis
Level 28
God Stats
18W - 18L
1,398 SR
Queue Stats
185W - 268L
1,057 Elo+
Party 1
Kali
Kali
pumkinking42020
Kali
Level 24
God Stats
5W - 6L
1,408 SR
Queue Stats
38W - 61L
1,111 Elo+
Party 1
Team Averages
Level 24
1,370 SR
1,074 Elo+

VS

Team Averages
Level 21
1,451 SR
974 Elo+
Fenrir
Fenrir
ST1LLG4RBAG3
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 50L
899 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SuspectKnight74
Tsukuyomi
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 51L
895 Elo+
Party 2
Janus
Janus
Thorns6Thistles
Janus
Level 28
God Stats
2W - 5L
1,354 SR
Queue Stats
45W - 44L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AntarcticBog41
Heimdallr
13
8 / 1 / 8
10,269
790
8,141
7,018
2,780
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
13 / 1 / 10
11,165
859
13,729
8,068
3,711
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 3 / 10
9,917
763
6,159
9,144
3,515
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 9 / 0
6,719
517
2,496
10,708
3,174
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tsukuyomi
SuspectKnight74
Tsukuyomi
10
1 / 11 / 3
8,215
632
3,531
14,684
5,885
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

11
4 / 9 / 1
8,876
683
7,390
12,879
3,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
28
Kills
5
5
Deaths
29
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AntarcticBog41
Heimdallr
8
1
8
12
W
13
1
10
18
L
Fenrir
0
9
0
0
L
Tsukuyomi
SuspectKnight74
Tsukuyomi
1
11
3
0.23
L
4
9
1
0.5
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
13,417
24,230
Taken
38,271
10,006
Mitigated
12,647
8,101
Healing
3,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AntarcticBog41
Heimdallr
8,141
6,856
0
1,285
7,018
2,780
1,802
1,963
5,055
0
45,275
W
13,729
853
0
4,315
8,068
3,711
950
3,036
5,024
45,845
0
L
Fenrir
2,496
616
0
355
10,708
3,174
0
3,358
7,350
0
9,610
L
Tsukuyomi
SuspectKnight74
Tsukuyomi
3,531
560
0
308
14,684
5,885
0
4,938
9,743
0
7,670
L
7,390
1,309
111
2,243
12,879
3,588
0
5,509
7,370
26,671
0
W
6,159
3,733
0
2,501
9,144
3,515
682
2,595
6,549
0
26,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,351
Gold Earned
23,810
146
Minions Killed
50
0
Camps Cleared
0
582,814
Distance Traveled
523,402
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,269
790
57
4
0
160,070
4
W
Anubis
11,165
859
58
4
0
190,220
0
L
Fenrir
6,719
517
14
1
0
160,710
3
L
Tsukuyomi
8,215
632
4
0
0
199,155
3
L
Janus
8,876
683
32
2
0
163,537
0
W
Kali
9,917
763
31
2
0
232,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role