Player Matchup

Kukulkan
Kukulkan
CosmicLunchHam
Kukulkan
Level 27
God Stats
17W - 12L
1,715 SR
Queue Stats
99W - 89L
1,327 Elo+
Party 2
Arachne
Arachne
Darling 0027778
Arachne
Level 28
God Stats
7W - 11L
1,481 SR
Queue Stats
48W - 49L
1,205 Elo+
Solo
Medusa
Medusa
Somejoeguy9944
Medusa
Level 17
God Stats
8W - 8L
1,497 SR
Queue Stats
107W - 136L
1,125 Elo+
Party 2
Team Averages
Level 24
1,564 SR
1,219 Elo+

VS

Team Averages
Level 20
1,523 SR
1,182 Elo+
Scylla
Scylla
DecemberVibes
Scylla
Level 17
God Stats
2W - 1L
1,633 SR
Queue Stats
8W - 13L
1,194 Elo+
Solo
Fenrir
Fenrir
Infinit7
Fenrir
Level 26
God Stats
1W - 2L
1,440 SR
Queue Stats
44W - 67L
1,227 Elo+
Party 1
Nike
Nike
valentimnes
Nike
Level 18
God Stats
2W - 6L
1,495 SR
Queue Stats
63W - 87L
1,124 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
9 / 1 / 4
9,628
875
14,120
6,187
2,035
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 4 / 9
7,582
689
3,119
6,069
1,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
4 / 3 / 7
8,629
784
5,271
7,117
2,254
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 4
7,257
660
1,230
8,347
2,714
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Infinit7
Fenrir
12
3 / 2 / 3
8,241
749
3,943
10,318
3,779
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
4 / 5 / 1
7,978
725
5,275
10,177
6,533
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
14
Kills
7
8
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
9
1
4
11
W
1
4
9
1.38
L
0
7
4
0.29
L
Fenrir
Infinit7
Fenrir
3
2
3
2.25
W
4
3
7
2.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,510
Damage
10,448
19,373
Taken
28,842
5,958
Mitigated
13,026
2,473
Healing
2,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
14,120
428
513
684
6,187
2,035
309
477
5,234
52,511
0
W
3,119
2,345
0
901
6,069
1,669
431
527
5,417
0
7,912
L
1,230
446
0
382
8,347
2,714
0
4,758
3,589
20,707
0
L
Fenrir
Infinit7
Fenrir
3,943
1,210
441
1,884
10,318
3,779
0
4,489
5,829
0
15,335
W
5,271
3,513
0
375
7,117
2,254
1,828
250
6,748
0
26,222
L
5,275
532
0
232
10,177
6,533
0
4,913
5,264
0
19,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,839
Gold Earned
23,476
131
Minions Killed
91
0
Camps Cleared
0
544,432
Distance Traveled
545,580
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,628
875
75
7
0
194,180
3
W
Arachne
7,582
689
7
1
0
169,284
1
L
Scylla
7,257
660
26
2
0
152,003
1
L
Fenrir
8,241
749
22
2
0
201,385
3
W
Medusa
8,629
784
49
4
0
180,968
0
L
Nike
7,978
725
43
4
0
192,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role