Player Matchup

Hades
Hades
Bronze III
Dr SippyCup
Hades
Bronze III
Level 49
God Stats
1W - 4L
1,281 SR
Queue Stats
29W - 46L
45 MMR
Party 2
Ymir
Ymir
Bronze III
Hash for Jesus
Ymir
Bronze III
Level 91
God Stats
4W - 9L
1,286 SR
Queue Stats
63W - 82L
229 MMR
Party 2
Medusa
Medusa
Bronze II
Not Quite WHlTE
Medusa
Bronze II
Level 108
God Stats
11W - 12L
1,307 SR
Queue Stats
82W - 96L
478 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 83
1,292 SR
251 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 48
1,466 SR
331 MMR
Skadi
Skadi
Bronze III
Fatal Wound69
Skadi
Bronze III
Level 53
God Stats
0W - 1L
1,458 SR
Queue Stats
2W - 6L
372 MMR
Solo
Pele
Pele
Bronze III
GlizzyGobbla2157
Pele
Bronze III
Level 45
God Stats
0W - 1L
1,720 SR
Queue Stats
13W - 21L
335 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
GlizzyGobler45
Sun Wukong
Bronze III
Level 46
God Stats
0W - 2L
1,218 SR
Queue Stats
21W - 42L
287 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 11
13,778
599
15,640
18,177
19,807
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
11 / 3 / 8
16,211
705
14,017
20,067
37,235
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 5 / 13
15,477
673
17,740
19,476
19,952
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KukulkanKuzenboBacchusAresZeus

VS

Bans
ArachneCthulhuAwilixKumbhakarnaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 7
13,841
602
14,998
14,305
10,105
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 8 / 3
14,100
613
14,091
22,058
8,358
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
GlizzyGobler45
Sun Wukong
17
5 / 5 / 6
14,181
617
17,455
26,730
24,269
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
19
Kills
12
12
Deaths
19
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
4
11
1.88
L
2
6
7
0.92
L
5
8
3
0.81
L
Sun Wukong
GlizzyGobler45
Sun Wukong
5
5
6
1.6
W
11
3
8
5
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,397
Damage
46,544
57,720
Taken
63,093
76,994
Mitigated
42,732
12,317
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,640
1,542
214
5,039
18,177
19,807
124
6
17,921
55,105
0
L
14,998
8,108
862
1,528
14,305
10,105
630
6,557
7,748
0
77,925
L
14,091
2,391
864
5,491
22,058
8,358
719
11,078
10,980
0
78,559
L
Sun Wukong
GlizzyGobler45
Sun Wukong
17,455
2,984
573
6,233
26,730
24,269
0
12,371
14,359
0
61,165
W
14,017
2,938
416
3,492
20,067
37,235
564
0
19,717
49,982
0
W
17,740
6,929
0
3,156
19,476
19,952
1,918
69
19,161
0
87,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,466
Gold Earned
42,122
192
Minions Killed
237
0
Camps Cleared
0
1,106,811
Distance Traveled
1,177,664
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,778
599
70
3
0
325,584
0
L
Skadi
13,841
602
98
4
0
348,979
3
L
Pele
14,100
613
89
4
0
414,906
1
L
Sun Wukong
14,181
617
50
2
0
413,779
1
W
Ymir
16,211
705
37
2
0
381,564
0
W
Medusa
15,477
673
85
4
0
399,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role