Player Matchup

Tyr
Tyr
Artyrl
Tyr
Level 147
God Stats
3W - 1L
1,826 SR
Queue Stats
24W - 8L
1,901 Elo+
Party 1
Cthulhu
Cthulhu
GrypheI
Cthulhu
Level 143
God Stats
4W - 2L
1,765 SR
Queue Stats
139W - 64L
1,819 Elo+
Party 1
Nu Wa
Nu Wa
Nekosumii
Nu Wa
Level 69
God Stats
13W - 7L
1,700 SR
Queue Stats
81W - 39L
1,820 Elo+
Party 1
Team Averages
Level 120
1,764 SR
1,847 Elo+

VS

Team Averages
Level 137
1,706 SR
1,764 Elo+
Baron Samedi
Baron Samedi
ClosedNick 101
Baron Samedi
Level 127
God Stats
3W - 1L
1,795 SR
Queue Stats
15W - 9L
1,785 Elo+
Party 2
Hercules
Hercules
HUNTERMAN888552
Hercules
Level 125
God Stats
27W - 10L
1,831 SR
Queue Stats
54W - 29L
1,814 Elo+
Party 2
Chiron
Chiron
Tunnasub
Chiron
Level 158
God Stats
4W - 2L
1,490 SR
Queue Stats
284W - 209L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Artyrl
Tyr
17
5 / 5 / 5
14,753
615
24,886
32,744
35,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
GrypheI
Cthulhu
19
7 / 8 / 4
15,899
662
21,586
28,954
38,420
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nu Wa
Nekosumii
Nu Wa
17
1 / 8 / 10
14,670
611
13,919
13,690
6,838
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClosedNick 101
Baron Samedi
20
8 / 4 / 11
16,249
677
20,508
19,787
16,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
17
5 / 3 / 12
16,111
671
17,938
37,595
28,629
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
Tunnasub
Chiron
20
8 / 6 / 11
16,747
698
23,085
20,281
7,797
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
13
Kills
21
21
Deaths
13
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tyr
Artyrl
Tyr
5
5
5
1.5
W
Baron Samedi
ClosedNick 101
Baron Samedi
8
4
11
3.38
L
Cthulhu
GrypheI
Cthulhu
7
8
4
1.13
W
Hercules
5
3
12
3.67
L
Nu Wa
Nekosumii
Nu Wa
1
8
10
0.75
W
Chiron
Tunnasub
Chiron
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,391
Damage
61,531
75,388
Taken
77,663
80,366
Mitigated
52,486
15,554
Healing
25,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Artyrl
Tyr
24,886
4,551
0
10,243
32,744
35,108
1,661
9,292
23,452
0
79,543
W
Baron Samedi
ClosedNick 101
Baron Samedi
20,508
1,956
2,677
4,769
19,787
16,060
472
9,448
9,882
90,323
0
L
Cthulhu
GrypheI
Cthulhu
21,586
1,489
2,061
1,270
28,954
38,420
320
9,613
19,341
63,739
0
W
Hercules
17,938
7,332
0
11,482
37,595
28,629
1,229
15,304
21,466
0
43,775
L
Nu Wa
Nekosumii
Nu Wa
13,919
4,908
0
1,980
13,690
6,838
2,265
2,039
11,651
81,548
0
W
Chiron
Tunnasub
Chiron
23,085
11,874
1,761
4,679
20,281
7,797
3,285
9,833
9,990
0
138,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,322
Gold Earned
49,107
261
Minions Killed
328
0
Camps Cleared
0
1,327,747
Distance Traveled
1,322,227
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
14,753
615
79
3
0
478,568
2
W
Baron Samedi
16,249
677
106
4
0
443,257
1
L
Cthulhu
15,899
662
59
2
0
445,225
4
W
Hercules
16,111
671
44
2
0
477,787
3
L
Nu Wa
14,670
611
123
5
0
403,954
3
W
Chiron
16,747
698
178
7
0
401,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role