Player Matchup

Da Ji
Da Ji
Silver IV
DrServilleta
Da Ji
Silver IV
Level 98
God Stats
36W - 37L
1,553 SR
Queue Stats
44W - 44L
1,214 MMR
Party 1
Discordia
Discordia
Silver II
Tuadi
Discordia
Silver II
Level 102
God Stats
13W - 6L
1,733 SR
Queue Stats
41W - 44L
1,395 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
spectroswolf
Cthulhu
Silver IV
Level 69
God Stats
4W - 4L
1,435 SR
Queue Stats
43W - 45L
1,207 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,574 SR
1,272 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 68
1,652 SR
1,264 MMR
Ymir
Ymir
Bronze III
QuinineSc
Ymir
Bronze III
Level 67
God Stats
0W - 1L
1,699 SR
Queue Stats
1W - 4L
1,148 MMR
Party 2
Artemis
Artemis
Silver I
Respida
Artemis
Silver I
Level 44
God Stats
5W - 6L
1,669 SR
Queue Stats
42W - 41L
1,260 MMR
Solo
Sol
Sol
Bronze III
yenthi
Sol
Bronze III
Level 92
God Stats
1W - 2L
1,590 SR
Queue Stats
1W - 3L
1,384 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 4
16,286
679
13,607
18,104
8,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Tuadi
Discordia
20
8 / 3 / 7
16,436
685
34,998
14,386
6,631
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
spectroswolf
Cthulhu
18
2 / 6 / 11
15,768
657
15,011
31,290
43,295
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
PersephoneThanatosChironHerculesZeus

VS

Bans
ScyllaBacchusAnubisTerraCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
0 / 2 / 12
14,507
604
8,234
25,479
26,141
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
Respida
Artemis
19
5 / 5 / 7
15,283
637
23,659
25,621
11,266
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
yenthi
Sol
18
9 / 11 / 5
16,088
670
12,694
24,648
8,694
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
18
Kills
14
14
Deaths
18
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
5
4
2
L
Ymir
0
2
12
3
L
Artemis
Respida
Artemis
5
5
7
1.7
W
Discordia
Tuadi
Discordia
8
3
7
3.83
W
Cthulhu
spectroswolf
Cthulhu
2
6
11
1.25
L
Sol
yenthi
Sol
9
11
5
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,616
Damage
44,587
63,780
Taken
75,748
58,459
Mitigated
46,101
6,404
Healing
15,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,607
3,693
0
695
18,104
8,533
1,821
8,430
9,674
0
101,424
L
Ymir
8,234
1,560
0
750
25,479
26,141
132
17,996
7,483
34,860
0
L
Artemis
Respida
Artemis
23,659
15,013
0
10,432
25,621
11,266
105
17,423
8,198
0
92,520
W
Discordia
Tuadi
Discordia
34,998
172
98
3,233
14,386
6,631
1,426
5,031
9,355
112,734
0
W
Cthulhu
spectroswolf
Cthulhu
15,011
824
162
2,216
31,290
43,295
66
7,760
23,530
55,160
0
L
Sol
yenthi
Sol
12,694
4,619
0
4,391
24,648
8,694
1,581
14,593
10,055
65,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,490
Gold Earned
45,878
285
Minions Killed
242
0
Camps Cleared
0
1,165,423
Distance Traveled
1,124,721
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
16,286
679
88
4
0
363,535
5
L
Ymir
14,507
604
30
1
0
395,846
2
L
Artemis
15,283
637
121
5
0
378,671
0
W
Discordia
16,436
685
148
6
0
449,598
2
W
Cthulhu
15,768
657
49
2
0
352,290
0
L
Sol
16,088
670
91
4
0
350,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role