Player Matchup

Merlin
Merlin
Jabertiasad
Merlin
Level 17
God Stats
1W - 3L
1,052 SR
Queue Stats
2W - 10L
941 Elo+
Party 1
Izanami
Izanami
Mukymodzbelike
Izanami
Level 18
God Stats
0W - 3L
1,360 SR
Queue Stats
3W - 14L
871 Elo+
Party 1
Fenrir
Fenrir
sondurino
Fenrir
Level 25
God Stats
0W - 4L
1,296 SR
Queue Stats
2W - 17L
829 Elo+
Party 1
Team Averages
Level 20
1,236 SR
881 Elo+

VS

Team Averages
Level 27
1,470 SR
1,144 Elo+
Cthulhu
Cthulhu
JoSeCTT_YT
Cthulhu
Level 25
God Stats
8W - 5L
1,531 SR
Queue Stats
129W - 144L
1,202 Elo+
Solo
Heimdallr
Heimdallr
TICK_-_TAC
Heimdallr
Level 29
God Stats
12W - 16L
1,379 SR
Queue Stats
145W - 193L
1,126 Elo+
Party 2
Anubis
Anubis
alvaroelcrack10
Anubis
Level 27
God Stats
18W - 15L
1,500 SR
Queue Stats
158W - 223L
1,103 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 4 / 4
6,592
659
3,201
6,931
1,715
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 2 / 4
6,240
624
3,512
6,035
1,597
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fenrir
sondurino
Fenrir
10
3 / 1 / 3
6,875
688
2,541
6,803
1,924
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoSeCTT_YT
Cthulhu
9
1 / 1 / 4
6,529
653
3,863
5,087
2,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
TICK_-_TAC
Heimdallr
10
2 / 2 / 4
6,841
684
5,153
4,351
1,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 3 / 3
7,295
730
6,696
6,052
2,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
6
Kills
7
7
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
4
4
1
W
Cthulhu
JoSeCTT_YT
Cthulhu
1
1
4
3
L
1
2
4
1.5
W
Heimdallr
TICK_-_TAC
Heimdallr
2
2
4
2
W
4
3
3
1.83
L
Fenrir
sondurino
Fenrir
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,254
Damage
15,712
19,769
Taken
15,490
5,236
Mitigated
6,435
7,358
Healing
2,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,201
58
0
1,775
6,931
1,715
0
3,724
3,207
12,875
0
W
Cthulhu
JoSeCTT_YT
Cthulhu
3,863
250
0
0
5,087
2,450
0
1,436
3,651
17,233
0
L
3,512
1,766
709
1,913
6,035
1,597
196
3,801
2,234
0
16,808
W
Heimdallr
TICK_-_TAC
Heimdallr
5,153
2,654
0
660
4,351
1,508
0
823
3,528
0
17,685
W
6,696
151
0
2,142
6,052
2,477
0
985
5,067
25,741
0
L
Fenrir
sondurino
Fenrir
2,541
327
392
2,569
6,803
1,924
0
3,034
3,769
0
7,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,707
Gold Earned
20,665
67
Minions Killed
96
0
Camps Cleared
0
481,188
Distance Traveled
508,755
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,592
659
21
2
0
143,736
1
W
Cthulhu
6,529
653
28
3
0
175,796
0
L
Izanami
6,240
624
34
3
0
130,831
1
W
Heimdallr
6,841
684
24
2
0
167,326
1
W
Anubis
7,295
730
44
4
0
165,633
0
L
Fenrir
6,875
688
12
1
0
206,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role