Player Matchup

Merlin
Merlin
GaIatine
Merlin
Level 16
God Stats
22W - 23L
1,490 SR
Queue Stats
106W - 125L
1,430 Elo+
Solo
Cthulhu
Cthulhu
SamidareOni
Cthulhu
Level 11
God Stats
4W - 3L
1,544 SR
Queue Stats
4W - 7L
1,244 Elo+
Solo
Medusa
Medusa
elsamijohnson
Medusa
Level 21
God Stats
23W - 10L
1,353 SR
Queue Stats
96W - 72L
1,342 Elo+
Solo
Anubis
Anubis
grizzlyblair23
Anubis
Level 17
God Stats
25W - 16L
1,555 SR
Queue Stats
50W - 52L
1,359 Elo+
Solo
Nox
Nox
rubadoorknob
Nox
Level 8
God Stats
2W - 3L
1,712 SR
Queue Stats
20W - 17L
1,515 Elo+
Solo
Team Averages
Level 15
1,531 SR
1,378 Elo+

VS

Team Averages
Level 11
1,346 SR
1,184 Elo+
Fenrir
Fenrir
SAUDI-CHIVAS345
Fenrir
Level 17
God Stats
7W - 6L
1,175 SR
Queue Stats
8W - 8L
1,288 Elo+
Solo
Geb
Geb
Tvoya_Mamka_b
Geb
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 11L
1,192 Elo+
Solo
Merlin
Merlin
WG7-SrTODDYN
Merlin
Level 10
God Stats
3W - 4L
1,296 SR
Queue Stats
10W - 13L
1,233 Elo+
Solo
Nemesis
Nemesis
baseballboy9840
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 22L
1,140 Elo+
Solo
Guan Yu
Guan Yu
knitom
Guan Yu
Level 7
God Stats
0W - 2L
1,258 SR
Queue Stats
7W - 16L
1,066 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GaIatine
Merlin
16
4 / 1 / 21
10,062
1,006
11,513
6,184
2,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SamidareOni
Cthulhu
18
10 / 0 / 26
11,630
1,163
13,580
6,601
7,315
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
13 / 2 / 17
11,150
1,115
21,101
9,895
3,747
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
15 / 3 / 24
12,663
1,266
23,139
9,258
4,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
10 / 1 / 23
11,025
1,103
8,304
4,587
1,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

334

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 7
9,420
942
7,179
15,317
5,137
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 7 / 0
10,579
1,058
11,661
21,507
7,593
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
14
0 / 4 / 3
8,669
867
5,246
9,731
3,499
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 17 / 5
9,223
922
5,637
22,681
7,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
knitom
Guan Yu
13
1 / 16 / 0
8,565
857
3,177
22,707
11,673
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
22
52
Kills
7
7
Deaths
52
111
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
GaIatine
Merlin
4
1
21
14.5
L
0
8
7
0.44
W
Cthulhu
SamidareOni
Cthulhu
10
0
26
23
L
6
7
0
0.86
L
Merlin
0
4
3
0.38
L
0
17
5
0.15
W
13
2
17
10.75
W
15
3
24
9
L
Guan Yu
knitom
Guan Yu
1
16
0
0.06
W
10
1
23
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,637
Damage
32,900
36,525
Taken
91,943
19,259
Mitigated
35,670
7,281
Healing
4,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
GaIatine
Merlin
11,513
2,498
0
0
6,184
2,259
0
3,827
2,357
16,640
0
L
7,179
2,255
0
1,001
15,317
5,137
0
8,872
6,295
0
19,110
W
Cthulhu
SamidareOni
Cthulhu
13,580
1,948
1,346
1,297
6,601
7,315
0
3,047
3,464
26,309
0
L
11,661
655
187
1,959
21,507
7,593
0
13,409
7,948
25,393
0
L
Merlin
5,246
226
0
231
9,731
3,499
0
6,468
3,213
20,670
0
L
5,637
3,149
0
686
22,681
7,768
0
14,485
8,046
0
21,065
W
21,101
16,487
111
2,103
9,895
3,747
0
4,372
5,498
0
37,795
W
23,139
1,370
0
1,990
9,258
4,194
0
3,955
5,278
38,906
0
L
Guan Yu
knitom
Guan Yu
3,177
599
125
492
22,707
11,673
0
12,652
9,905
0
11,121
W
8,304
1,774
0
434
4,587
1,744
0
1,706
2,881
11,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,530
Gold Earned
46,456
126
Minions Killed
119
2
Camps Cleared
3
801,408
Distance Traveled
801,713
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,062
1,006
11
1
0
147,477
0
L
Fenrir
9,420
942
30
3
0
168,318
4
W
Cthulhu
11,630
1,163
36
4
0
185,568
0
L
Geb
10,579
1,058
29
3
0
206,123
2
L
Merlin
8,669
867
23
2
3
144,578
0
L
Nemesis
9,223
922
28
3
0
141,469
0
W
Medusa
11,150
1,115
29
3
0
175,149
0
W
Anubis
12,663
1,266
41
4
2
147,130
1
L
Guan Yu
8,565
857
9
1
0
141,225
1
W
Nox
11,025
1,103
9
1
0
146,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role