Player Matchup

Cthulhu
Cthulhu
L4li-_-Ho3s_mad
Cthulhu
Level 17
God Stats
12W - 14L
1,548 SR
Queue Stats
84W - 91L
1,246 Elo+
Party 2
Tyr
Tyr
kittens-r-gross
Tyr
Level 29
God Stats
1W - 0L
1,556 SR
Queue Stats
63W - 64L
1,368 Elo+
Party 2
Da Ji
Da Ji
xZodgillax
Da Ji
Level 47
God Stats
5W - 5L
1,820 SR
Queue Stats
262W - 273L
1,408 Elo+
Party 2
Team Averages
Level 31
1,641 SR
1,341 Elo+

VS

Team Averages
Level 6
1,468 SR
1,320 Elo+
Zeus
Zeus
LucKy BLADEZzz
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
LucKy Remiix
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
StorminMormin20
Fenrir
Level 8
God Stats
0W - 5L
1,405 SR
Queue Stats
6W - 14L
959 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 20
10,408
801
6,360
8,495
4,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
14 / 3 / 13
10,695
823
10,332
15,849
12,461
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
14
10 / 4 / 13
10,810
832
10,518
8,318
2,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 11 / 4
8,571
659
3,278
9,470
2,481
12
2 / 9 / 1
8,533
656
3,653
9,486
2,975
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
5 / 9 / 1
9,405
723
8,002
14,372
5,191
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
29
Kills
8
9
Deaths
29
46
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
20
7.5
L
1
11
4
0.27
L
2
9
1
0.28
L
5
9
1
0.61
W
14
3
13
6.83
W
Da Ji
10
4
13
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,210
Damage
14,933
32,662
Taken
33,328
20,243
Mitigated
10,647
6,835
Healing
915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,360
567
111
970
8,495
4,903
176
1,314
7,181
26,414
0
L
3,278
1,268
0
0
9,470
2,481
9
1,683
7,664
15,491
0
L
3,653
586
90
135
9,486
2,975
23
2,277
7,041
15,962
0
L
8,002
3,003
0
690
14,372
5,191
0
2,477
11,667
0
18,130
W
10,332
2,430
0
5,309
15,849
12,461
489
3,650
10,144
0
25,851
W
Da Ji
10,518
3,722
0
445
8,318
2,879
378
2,056
6,262
43
37,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
26,509
109
Minions Killed
64
0
Camps Cleared
0
707,491
Distance Traveled
563,566
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,408
801
36
3
0
221,551
0
L
Zeus
8,571
659
18
1
0
155,462
3
L
Ra
8,533
656
28
2
0
172,732
0
L
Fenrir
9,405
723
18
1
0
235,372
0
W
Tyr
10,695
823
30
2
0
252,071
1
W
Da Ji
10,810
832
43
3
0
233,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role