Player Matchup

Freya
Freya
O1xROUGEx1O
Freya
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
StoneTrash68872
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
929 Elo+
Party 2
Bacchus
Bacchus
friez-nl
Bacchus
Level 18
God Stats
2W - 3L
1,447 SR
Queue Stats
18W - 26L
1,330 Elo+
Solo
Team Averages
Level 14
1,482 SR
1,253 Elo+

VS

Team Averages
Level 22
1,513 SR
1,046 Elo+
Discordia
Discordia
Paul-NLD
Discordia
Level 26
God Stats
22W - 28L
1,469 SR
Queue Stats
74W - 109L
1,099 Elo+
Party 1
Bastet
Bastet
Shirleytjuhh-NLD
Bastet
Level 18
God Stats
5W - 6L
1,515 SR
Queue Stats
9W - 31L
1,106 Elo+
Party 1
Cupid
Cupid
xSilvana-NLD
Cupid
Level 23
God Stats
37W - 30L
1,555 SR
Queue Stats
50W - 74L
932 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 2
7,055
543
2,495
14,285
3,449
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 14 / 0
8,613
663
5,184
13,212
3,154
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Bacchus
friez-nl
Bacchus
11
0 / 2 / 0
7,751
596
2,376
9,075
7,285
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Paul-NLD
Discordia
13
11 / 2 / 11
9,927
764
12,620
5,709
1,697
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
6 / 0 / 15
9,337
718
5,061
3,897
1,322
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
8 / 1 / 13
9,437
726
8,760
4,775
1,623
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
64
3
Kills
25
26
Deaths
3
2
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Discordia
Paul-NLD
Discordia
11
2
11
8.25
W
6
0
15
13.5
L
3
14
0
0.21
L
Bacchus
friez-nl
Bacchus
0
2
0
0
W
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,055
Damage
26,441
36,572
Taken
14,381
13,888
Mitigated
4,642
735
Healing
3,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,495
1,028
0
601
14,285
3,449
79
5,663
8,622
4,550
0
W
Discordia
Paul-NLD
Discordia
12,620
3,298
0
324
5,709
1,697
0
1,577
4,132
35,406
0
W
5,061
1,775
0
115
3,897
1,322
232
1,315
2,582
0
12,369
L
5,184
2,128
0
134
13,212
3,154
0
4,841
8,371
0
7,090
L
Bacchus
friez-nl
Bacchus
2,376
44
0
0
9,075
7,285
0
2,116
6,959
18,105
0
W
8,760
5,655
1,001
2,098
4,775
1,623
0
1,999
2,776
0
21,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,419
Gold Earned
28,701
28
Minions Killed
93
0
Camps Cleared
0
587,072
Distance Traveled
723,517
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,055
543
3
0
0
212,395
2
W
Discordia
9,927
764
47
4
0
227,914
0
W
Bastet
9,337
718
18
1
0
262,768
0
L
Loki
8,613
663
3
0
0
171,360
1
L
Bacchus
7,751
596
22
2
0
203,317
1
W
Cupid
9,437
726
28
2
0
232,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role